Zombie Lord
Zombie lords are the fleshy counterparts of skeletal champions—intelligent, cunning, and envious of creatures whose bodies aren't rotting away. Despite their decaying flesh, they are not slow like common zombies, and can easily pursue fleeing prey. Zombie lords are more powerful than common zombies and retain their class levels.
"Zombie lord" is an acquired template that can be added to any corporeal creature (other than undead) that has a minimum Intelligence of 3. This corporeal creature is referred to hereafter as the base creature.
- HP
- 30 (5d8+8)
- AC
- 18, touch 16, flat-footed 14 (+3 Dex, +1 dodge, +2 Wis, +2 natural)
- Speed
- 40 ft.
- Init
- +3
- Melee
- unarmed strike +6 (1d6+3) or flurry of blows +5/+5 (1d6+3)
- BAB
- +3
- CMB
- +7
- CMD
- 22
- Fort
- +3
- Ref
- +6
- Will
- +8; +2 vs. enchantments
- DR
- 5/slashing
flurry of blows, stunning fist (3/day, DC 13)
fast movement, maneuver training
Combat Reflexes, Deflect Arrows, Dodge, Improved Unarmed Strike, Nimble Moves, Power Attack, Step Up, Stunning Fist, Toughness
Acrobatics +11, Climb +11, Intimidate +8, Knowledge (religion) +6, Perception +10, Sense Motive +8, Stealth +11
- Type
- Undead
- Alignment
- LE
- Size
- Medium
- Environment
- any
- Senses
- darkvision 60 ft.; Perception +10
- Languages
- Abyssal, Common
- Source
- Bestiary 4
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