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Zombie Lord

CR 3.00 Undead LE Medium
Gore stains this creature's tattered clothes, grimly appropriate garments for the rotting corpse inside.

Zombie lords are the fleshy counterparts of skeletal champions—intelligent, cunning, and envious of creatures whose bodies aren't rotting away. Despite their decaying flesh, they are not slow like common zombies, and can easily pursue fleeing prey. Zombie lords are more powerful than common zombies and retain their class levels.

"Zombie lord" is an acquired template that can be added to any corporeal creature (other than undead) that has a minimum Intelligence of 3. This corporeal creature is referred to hereafter as the base creature.

STR
17
DEX
16
CON
-
INT
12
WIS
15
CHA
10
HP
30 (5d8+8)
AC
18, touch 16, flat-footed 14 (+3 Dex, +1 dodge, +2 Wis, +2 natural)
Speed
40 ft.
Init
+3
Melee
unarmed strike +6 (1d6+3) or flurry of blows +5/+5 (1d6+3)
BAB
+3
CMB
+7
CMD
22
Fort
+3
Ref
+6
Will
+8; +2 vs. enchantments
DR
5/slashing

flurry of blows, stunning fist (3/day, DC 13)

fast movement, maneuver training

Acrobatics +11, Climb +11, Intimidate +8, Knowledge (religion) +6, Perception +10, Sense Motive +8, Stealth +11

Details
Type
Undead
Alignment
LE
Size
Medium
Environment
any
Senses
darkvision 60 ft.; Perception +10
Languages
Abyssal, Common
Source
Bestiary 4