Zomok
Zomoks are dragonlike creatures made out of animate plant matter. Native to the realm of the fey, they are guardians of mystic forests. Some travel to the Material Plane and adapt to its woodlands, defending them against massive destruction—forest fires, logging, undead armies, and so on—and use their abilities to heal and regrow damaged areas.
Rather than having a distinct physical body, a zomok is more like a spirit animating a collective mass of vegetation, and over time it sheds and acquires new material from its environment, changing its appearance to match its current location. Zomoks do not need to eat, and any creature they swallow is usually left behind as a mashed corpse to decay and provide nutrition for plants.
A typical zomok is about 18 feet tall and 30 feet long, and weighs 30 tons.
- HP
- 246 (17d8+170)
- AC
- 33, touch 6, flat-footed 33 (+27 natural, –4 size)
- Speed
- 40 ft., fly 100 ft. (poor); forest step
- Init
- +4
- Melee
- bite +20 (2d8+12), 2 claws +20 (2d6+12), tail slap +15 (2d8+6), 2 wings +15 (2d6+6)
- BAB
- +12
- CMB
- +28 (+30 sunder)
- CMD
- 40 (42 vs. sunder, 44 vs. trip)
- Fort
- +20
- Ref
- +7
- Will
- +13
breath weapon (60-ft. cone, 18d6 bludgeoning plus entangle, Reflex DC 28 partial, usable every 1d4 rounds), swallow whole (6d6 bludgeoning damage, AC 23, 24 hp), trample (2d8+18, DC 30)
Awesome Blow, Cleave, Improved Bull Rush, Improved Initiative, Improved Sunder, Iron Will, Lightning Reflexes, Power Attack, Snatch
Fly +10, Knowledge (nature) +20, Perception +26, Stealth +8, Survival +23
Constant-pass without trace
At will-command plants (DC 22), plant growth, quench (DC 21)
3/day-entangle (DC 19), liveoak, transmute mud to rock, transmute rock to mud, wall of thorns
1/day-shambler
- Type
- Plant
- Alignment
- N
- Size
- Gargantuan
- Environment
- any forests (primal land of fey)
- Senses
- darkvision 120 ft., low-light vision, tremorsense 60 ft.; Perception +26
- Languages
- Common, Sylvan, Terran
- Source
- Bestiary 4
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