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Climb

Full rules text, use cases, and edge-case handling for this skill.

Strength Usable Untrained Armor Check Penalty

Description

You can scale sheer surfaces, ladders, ropes, vines, and other climbable terrain. The Climb skill reflects raw upper-body strength, technique, and the ability to find handholds where others see only a flat wall.

Check

Make a Climb check for each round you spend climbing. The DC depends on the surface.

Surface or Obstacle DC
A slope too steep to walk up, or a knotted rope with a wall to brace against0
A rope with a wall to brace against, or a knotted rope5
A surface with adequate handholds and footholds (cavern wall, ship's rigging)10
Uneven wall with some handholds and narrow ledges (natural rock face)15
A rough wall (brick or rough stonework)20
An overhang or ceiling with handholds but no footholds25
A smooth, flat, vertical surface (glass wall)30
A perfectly smooth, flat, sloped surface35

Modifiers

Condition Modifier
Climber's kit (masterwork tool)+2
Extra rope secured above you+5 situational
Accelerated climb (move at half speed instead of one-quarter)–5

A successful Climb check lets you move one-quarter of your speed as a move action (or half speed with a –5 penalty). You can move at half speed as a full-round action without penalty.

If you fail by 4 or less, you make no progress. If you fail by 5 or more, you fall from your current height.

While climbing, you are considered flat-footed unless you have 5 or more ranks in Climb, and you cannot use a shield.

Action

Climbing is part of your move action and requires one check per round. Catching yourself after a fall is an immediate action.

Try Again

Yes. You may retry a failed check each round — however, a failure by 5 or more means you fall and must restart from the ground (or wherever you land).

Special

  • Armor Check Penalty: Applies to all Climb checks.
  • Acrobatics synergy: If you have 5 or more ranks in Acrobatics, you gain a +2 bonus on Climb checks.
  • Spider Climb (spell/ability): Grants a climb speed of 20 ft and automatic success on Climb checks on any surface.
  • Climb speed: A creature with a natural climb speed gains a +8 racial bonus on Climb checks and can always take 10, even if rushed or threatened.
  • Rogue (talent: Ledge Walker): Move along narrow surfaces or while climbing at full speed without penalty.

Untrained

Yes. Any character may attempt Climb checks regardless of ranks.