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Ride

Full rules text, use cases, and edge-case handling for this skill.

Dexterity Usable Untrained Armor Check Penalty

Description

Ride governs your ability to control and direct a mount in all conditions — from guiding a calm horse down a road to staying in the saddle while under attack. A skilled rider can push a mount beyond its normal limits and perform mounted combat maneuvers with ease.

Check

Typical riding tasks do not require a check — you guide a docile mount without rolling. Checks are needed when you push the mount or face difficult circumstances.

Task DC
Guide with knees (free hands for combat)5
Stay in the saddle (no action)5
Fight with a warbred/trained mount
Cover (total cover from one side while mounted)15
Soft fall (avoid damage when thrown)15
Leap (mount jumps an obstacle; you stay mounted)15
Spur mount (extra move, fatigues mount after 1 minute)15
Control untrained mount in combat20
Fast mount or dismount (as free action)20

Mounted combat: If your mount takes damage in combat, you must make a Ride check (DC 5 + damage taken) to remain in the saddle. If you fail, you are dismounted and must succeed on a DC 15 Ride check or fall prone.

Untrained mount: An untrained animal is unaccustomed to combat. You must make a DC 20 Ride check each round in melee or the mount becomes uncontrollable.

Action

Most Ride tasks are free actions (guiding, staying in saddle). Fast mount/dismount is a free action on a successful check. Soft fall is a free action when triggered. Spur mount is a move action.

Try Again

Most Ride checks may not be retried in the same round — the situation has either resolved (you fell or didn't) or progressed. Spurring a mount can be attempted each round.

Special

  • Armor Check Penalty: Applies to all Ride checks.
  • Mounted Combat (feat): Once per round, use a Ride check (DC = attack roll) to negate a hit on your mount.
  • Ride-By Attack (feat): Move before and after a mounted charge. Requires Mounted Combat.
  • Spirited Charge (feat): Double damage on a mounted charge (triple with a lance).
  • Cavalier: Gains Ride as a class skill and numerous abilities that reduce or eliminate Ride DCs. The cavalier's mount is trained for combat automatically.
  • Paladin: Ride is a class skill; the paladin's special mount needs no Ride check for combat control.
  • Handle Animal synergy: 5 ranks in Handle Animal grant +2 on Ride checks.

Untrained

Yes. Normal riding on a docile mount requires no check. Difficult tasks (combat, fast mount, controlling an untrained mount) are available untrained but at very low success odds without ranks.