Enchantment
+1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).
Class Levels:
Adept 2
Cleric 2
Oracle 2
Shaman 2
Alchemist 2
Warpriest 2
Inquisitor 2
Enchantment
Sends a Tiny animal to a specific place.
Class Levels:
Bard 2
Druid 2
Skald 2
Hunter 1
Ranger 1
Shaman 2
Enchantment
Fascinates 2d6 HD of animals.
Class Levels:
Bard 2
Adept 2
Druid 2
Skald 2
Hunter 2
Enchantment
Object or location affected by spell repels certain creatures.
Class Levels:
Druid 9
Witch 8
Wizard 8
Arcanist 8
Sorcerer 8
Summoner 6
Enchantment
Enemies take -1 on attack rolls and saves vs. fear.
Class Levels:
Cleric 1
Oracle 1
Shaman 1
Warpriest 1
Inquisitor 1
Antipaladin 1
Enchantment
You are transformed into a single-minded force of destruction.
Class Levels:
Witch 4
Cleric 4
Hunter 3
Oracle 4
Ranger 3
Alchemist 3
Warpriest 4
Inquisitor 3
Antipaladin 3
Investigator 3
Enchantment
Subject immediately accepts an offered item and uses it.
Class Levels:
Bard 1
Skald 1
Witch 1
Enchantment
Target gains a +2 insight bonus on skill checks with a skill you have at least one rank in and is considered trained in that skill.
Class Levels:
Bard 2
Skald 2
Witch 2
Cleric 3
Oracle 3
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 3
Inquisitor 2
Enchantment
Grants a creature proficiency in a single weapon for short period of time.
Class Levels:
Magus 2
Witch 2
Cleric 2
Oracle 2
Wizard 2
Paladin 2
Arcanist 2
Sorcerer 2
Alchemist 2
Warpriest 2
Inquisitor 2
Antipaladin 2
Investigator 2
Enchantment
Utilizes an array of techniques to imprison a creature.
Class Levels:
Wizard 8
Arcanist 8
Sorcerer 8
Summoner 6
Enchantment
Allies gain +1 on attack rolls and saves against fear.
Class Levels:
Adept 1
Cleric 1
Oracle 1
Shaman 1
Paladin 1
Warpriest 1
Inquisitor 1
Enchantment
A favored blessing of halfling clerics, this spell grants its target a +2 morale bonus on saving throws against fear effects.
Class Levels:
Cleric 2
Oracle 2
Paladin 2
Warpriest 2
Inquisitor 2
Enchantment
Functions like blessing of luck and resolve, except that it affects multiple creatures.
Class Levels:
Cleric 6
Oracle 6
Paladin 4
Warpriest 6
Inquisitor 6
Enchantment
Target takes a -20 penalty on its next attack roll or check.
Class Levels:
Witch 1
Wizard 1
Arcanist 1
Sorcerer 1
Enchantment
Nauseates target.
Class Levels:
Bard 2
Skald 2
Enchantment
Nauseates multiple targets.
Class Levels:
Bard 5
Skald 5
Enchantment
Makes an animal come to you.
Class Levels:
Druid 1
Hunter 1
Ranger 1
Enchantment
Calms 2d4 + level HD of animals.
Class Levels:
Druid 1
Hunter 1
Ranger 1
Shaman 1
Enchantment
Calms creatures, negating emotion effects.
Class Levels:
Bard 2
Skald 2
Cleric 2
Oracle 2
Shaman 2
Warpriest 2
Inquisitor 2
Enchantment
Causes target to be shaken and cower.
Class Levels:
Inquisitor 2
Enchantment
As castigate, but affects multiple creatures.
Class Levels:
Inquisitor 5
Enchantment
Sickens creature if it refuses to fight you.
Class Levels:
Paladin 1
Enchantment
Makes one animal your friend.
Class Levels:
Druid 1
Hunter 1
Ranger 1
Shaman 1
Enchantment
Makes monster believe it is your ally.
Class Levels:
Bard 3
Skald 3
Witch 4
Wizard 4
Arcanist 4
Sorcerer 4
Summoner 3