Evocation
Pain encourages an outsider to obey you.
Class Levels:
Cleric 3
Oracle 3
Wizard 4
Arcanist 4
Sorcerer 4
Summoner 3
Warpriest 3
Evocation
Grants metamagic to arcane spells.
Class Levels:
Bard 3
Skald 3
Evocation
Aura penalizes enemy attacks and AC.
Class Levels:
Cleric 3
Oracle 3
Paladin 3
Warpriest 3
Evocation
Harm and possibly daze chaotic creatures.
Class Levels:
Cleric 2
Oracle 2
Paladin 2
Warpriest 2
Evocation
Flying balls of lightning deal 3d6 electricity damage each.
Class Levels:
Druid 4
Magus 4
Hunter 4
Shaman 4
Wizard 4
Arcanist 4
Sorcerer 4
Bloodrager 4
Elementalist Wizard 4
Evocation
Wall of blades deals 1d6/level damage.
Class Levels:
Cleric 6
Oracle 6
Warpriest 6
Inquisitor 6
Evocation
Kills, paralyzes, weakens, or dazes nonevil subjects.
Class Levels:
Cleric 7
Oracle 7
Warpriest 7
Inquisitor 6
Evocation
You blast your enemies with blinding rays of sunlight.
Class Levels:
Cleric 2
Oracle 2
Paladin 2
Warpriest 2
Inquisitor 3
Evocation
Make an Intimidate check against all foes within 30 feet; those demoralized also take fire damage.
Class Levels:
Bard 2
Skald 2
Alchemist 2
Inquisitor 2
Investigator 2
Evocation
Unarmed strikes create crows that deal fire and negative energy damage.
Class Levels:
Cleric 4
Oracle 4
Warpriest 4
Evocation
Retry attack or check, but do worse on next two.
Class Levels:
Oracle 3
Evocation
Take best of two d20 rolls.
Class Levels:
Bard 6
Skald 6
Evocation
Inflict 1d6 fire damage to creature by looking at it.
Class Levels:
Druid 2
Magus 2
Witch 2
Hunter 2
Shaman 2
Wizard 2
Arcanist 2
Sorcerer 2
Bloodrager 2
Elementalist Wizard 2
Evocation
1d4/level fire damage (max 5d4).
Class Levels:
Adept 1
Magus 1
Witch 1
Shaman 1
Wizard 1
Arcanist 1
Sorcerer 1
Bloodrager 1
Elementalist Wizard 1
Evocation
1d6 damage/level (max 5d6) to restraints.
Class Levels:
Inquisitor 1
Evocation
Your bombs create a cage of force that traps creatures inside the bomb's splash radius.
Class Levels:
Alchemist 6
Investigator 6
Evocation
Calls down lightning bolts (3d6 per bolt) from sky.
Class Levels:
Druid 3
Hunter 3
Shaman 3
Evocation
As call lightning, but 5d6 damage per bolt.
Class Levels:
Druid 5
Hunter 5
Shaman 5
Evocation
Creates a shelter around a campfire.
Class Levels:
Bard 3
Druid 2
Skald 3
Hunter 2
Ranger 2
Wizard 3
Arcanist 3
Sorcerer 3
Elementalist Wizard 3
Evocation
1d6/level damage, 1 more bolt/level.
Class Levels:
Magus 6
Witch 7
Wizard 6
Arcanist 6
Sorcerer 6
Elementalist Wizard 6
Evocation
Creates a floating chain of force.
Class Levels:
Cleric 3
Oracle 3
Wizard 3
Arcanist 3
Sorcerer 3
Warpriest 3
Bloodrager 3
Evocation
This spell functions like chain lightning, except the spell deals fire damage instead of electricity damage.
Class Levels:
Magus 6
Wizard 6
Arcanist 6
Sorcerer 6
Evocation
Harms and slows lawful creatures (1d8 damage/2 levels).
Class Levels:
Cleric 4
Oracle 4
Warpriest 4
Inquisitor 4
Evocation
Performance deals 2d6 piercing damage.
Class Levels:
Bard 1
Skald 1