Evocation
Aura penalizes enemy attacks and AC.
Class Levels:
Cleric 3
Oracle 3
Paladin 3
Warpriest 3
Evocation
Harm and possibly daze chaotic creatures.
Class Levels:
Cleric 2
Oracle 2
Paladin 2
Warpriest 2
Abjuration
Increases strength of a paladin's aura of courage.
Class Levels:
Paladin 2
Abjuration
Subject gains bonus on saving throws equal to Cha modifier.
Class Levels:
Paladin 2
Transmutation
Target gains paladin abilities for 1 round/level.
Class Levels:
Cleric 7
Oracle 7
Paladin 4
Warpriest 7
Enchantment
Grants a creature proficiency in a single weapon for short period of time.
Class Levels:
Magus 2
Witch 2
Cleric 2
Oracle 2
Wizard 2
Paladin 2
Arcanist 2
Sorcerer 2
Alchemist 2
Warpriest 2
Inquisitor 2
Antipaladin 2
Investigator 2
Transmutation
Bonded weapon gains ghost touch.
Class Levels:
Paladin 3
Conjuration
Last stand cures good creatures, hurts evil.
Class Levels:
Paladin 4
Enchantment
Allies gain +1 on attack rolls and saves against fear.
Class Levels:
Adept 1
Cleric 1
Oracle 1
Shaman 1
Paladin 1
Warpriest 1
Inquisitor 1
Conjuration
Grants a +2 bonus on saves vs. fear and death.
Class Levels:
Cleric 2
Oracle 2
Paladin 2
Warpriest 2
Enchantment
A favored blessing of halfling clerics, this spell grants its target a +2 morale bonus on saving throws against fear effects.
Class Levels:
Cleric 2
Oracle 2
Paladin 2
Warpriest 2
Inquisitor 2
Enchantment
Functions like blessing of luck and resolve, except that it affects multiple creatures.
Class Levels:
Cleric 6
Oracle 6
Paladin 4
Warpriest 6
Inquisitor 6
Transmutation
1 ally/level gains darkvision and a +2 Stealth bonus.
Class Levels:
Cleric 3
Hunter 3
Oracle 3
Ranger 3
Paladin 3
Warpriest 3
Inquisitor 3
Transmutation
Makes holy water.
Class Levels:
Cleric 1
Oracle 1
Paladin 1
Warpriest 1
Inquisitor 1
Transmutation
Weapon strikes true against evil foes.
Class Levels:
Paladin 1
Evocation
You blast your enemies with blinding rays of sunlight.
Class Levels:
Cleric 2
Oracle 2
Paladin 2
Warpriest 2
Inquisitor 3
Transmutation
A shortbow may double as a club, or a longbow as a quarterstaff.
Class Levels:
Hunter 1
Ranger 1
Paladin 1
Inquisitor 1
Abjuration
Frees subjects from enchantments, transmutations, and curses.
Class Levels:
Bard 4
Adept 5
Skald 4
Witch 5
Cleric 5
Oracle 5
Shaman 5
Wizard 5
Paladin 4
Arcanist 5
Sorcerer 5
Warpriest 5
Inquisitor 5
Transmutation
Subject gains +4 to Str for 1 min./level.
Class Levels:
Adept 2
Druid 2
Magus 2
Cleric 2
Hunter 2
Oracle 2
Shaman 2
Wizard 2
Paladin 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Warpriest 2
Bloodrager 2
Antipaladin 2
Transmutation
You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are.
Class Levels:
Magus 3
Hunter 3
Ranger 3
Paladin 3
Alchemist 3
Bloodrager 3
Inquisitor 3
Antipaladin 3
Investigator 3
Enchantment
Sickens creature if it refuses to fight you.
Class Levels:
Paladin 1
Enchantment
Compels opponents to attack you instead of your allies.
Class Levels:
Bard 1
Skald 1
Witch 1
Cleric 1
Hunter 1
Oracle 1
Ranger 1
Paladin 1
Summoner 1
Warpriest 1
Inquisitor 1
Abjuration
Protects creature against damage from alignment-based attacks.
Class Levels:
Paladin 2
Inquisitor 2
Antipaladin 2
Conjuration
Creates 2 gallons/level of pure water.
Class Levels:
Adept 0
Druid 0
Cleric 0
Hunter 0
Oracle 0
Paladin 1
Warpriest 0
Inquisitor 0