Conjuration
Replaces nonmagical ammunition every round.
Class Levels:
Bard 1
Skald 1
Cleric 1
Hunter 1
Oracle 1
Ranger 1
Wizard 1
Arcanist 1
Sorcerer 1
Warpriest 1
Transmutation
Hastens targeted poison's onset.
Class Levels:
Druid 2
Hunter 2
Ranger 2
Wizard 2
Arcanist 2
Sorcerer 2
Elementalist Wizard 2
Transmutation
Subject gains a bonus on Perception checks.
Class Levels:
Bard 2
Skald 2
Hunter 2
Ranger 2
Alchemist 2
Inquisitor 2
Investigator 2
Conjuration
Creates a small pocket of air around your head or an object.
Class Levels:
Druid 1
Witch 1
Cleric 1
Hunter 1
Oracle 1
Ranger 1
Wizard 1
Arcanist 1
Sorcerer 1
Warpriest 1
Abjuration
Wards an area for 2 hours/level.
Class Levels:
Bard 1
Skald 1
Hunter 1
Ranger 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Inquisitor 1
Transmutation
Turns item up to 5 lbs./level into food.
Class Levels:
Hunter 2
Ranger 2
Transmutation
You gain some of the beneficial qualities of an animal.
Class Levels:
Druid 2
Magus 2
Hunter 2
Ranger 2
Wizard 2
Arcanist 2
Sorcerer 2
Alchemist 2
Bloodrager 2
Investigator 2
Transmutation
As animal aspect, but you gain two animal qualities.
Class Levels:
Druid 3
Magus 3
Hunter 3
Ranger 3
Wizard 4
Arcanist 4
Sorcerer 4
Alchemist 3
Bloodrager 3
Investigator 3
Transmutation
One animal doubles in size.
Class Levels:
Druid 5
Hunter 4
Ranger 4
Shaman 5
Wizard 5
Arcanist 5
Sorcerer 5
Enchantment
Sends a Tiny animal to a specific place.
Class Levels:
Bard 2
Druid 2
Skald 2
Hunter 1
Ranger 1
Shaman 2
Transmutation
Triples carrying capacity of a creature.
Class Levels:
Druid 1
Cleric 1
Hunter 1
Oracle 1
Ranger 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Alchemist 1
Warpriest 1
Investigator 1
Transmutation
As ant haul, but you may divide the duration among creatures touched.
Class Levels:
Druid 2
Cleric 2
Hunter 2
Oracle 2
Ranger 2
Wizard 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Warpriest 2
Investigator 2
Divination
Target gains a bonus on one initiative check.
Class Levels:
Bard 1
Skald 1
Hunter 1
Ranger 1
Wizard 1
Arcanist 1
Sorcerer 1
Alchemist 1
Investigator 1
Conjuration
Creates duplicates of killing arrow.
Class Levels:
Hunter 2
Ranger 2
Wizard 2
Arcanist 2
Sorcerer 2
Transmutation
+2 AC and combat maneuver rolls.
Class Levels:
Druid 2
Hunter 2
Ranger 2
Transmutation
Gives bonuses on Perception and ranged attacks.
Class Levels:
Druid 1
Hunter 1
Ranger 1
Transmutation
+2 AC against attacks of opportunity and increases speed.
Class Levels:
Druid 4
Hunter 3
Ranger 3
Transmutation
Subject gains +4 Str and Dex, and +2 bonus on trip attacks.
Class Levels:
Druid 5
Hunter 4
Ranger 4
Transmutation
Weapons are keen while you concentrate.
Class Levels:
Druid 3
Cleric 3
Hunter 2
Oracle 3
Ranger 2
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 3
Transmutation
Grants +2 (or higher) enhancement to natural armor.
Class Levels:
Druid 2
Hunter 2
Ranger 2
Shaman 2
Summoner 2
Alchemist 2
Enchantment
You are transformed into a single-minded force of destruction.
Class Levels:
Witch 4
Cleric 4
Hunter 3
Oracle 4
Ranger 3
Alchemist 3
Warpriest 4
Inquisitor 3
Antipaladin 3
Investigator 3
Transmutation
Subject gains +4 to Con for 1 min./level.
Class Levels:
Adept 2
Druid 2
Magus 2
Cleric 2
Hunter 2
Oracle 2
Ranger 2
Shaman 2
Wizard 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Warpriest 2
Bloodrager 2
Illusion
You draw upon your elven link to the wilderness to change the coloration of yourself and your equipment to match that of your surroundings.
Class Levels:
Druid 1
Magus 1
Witch 1
Hunter 1
Ranger 1
Shaman 1
Wizard 1
Arcanist 1
Sorcerer 1
Alchemist 1
Investigator 1
Transmutation
1 ally/level gains darkvision and a +2 Stealth bonus.
Class Levels:
Cleric 3
Hunter 3
Oracle 3
Ranger 3
Paladin 3
Warpriest 3
Inquisitor 3