Divination
Imbues ammunition with accuracy against a specific creature type.
Class Levels:
Witch 4
Hunter 3
Ranger 3
Wizard 4
Arcanist 4
Sorcerer 4
Inquisitor 4
Divination
As named bullet, but deals 2 points of damage for every caster level.
Class Levels:
Witch 6
Hunter 4
Ranger 4
Wizard 6
Arcanist 6
Sorcerer 6
Inquisitor 6
Transmutation
Gives subject -10 on Survival checks.
Class Levels:
Druid 3
Witch 3
Hunter 3
Illusion
Targeted creature may not positively influence anyone.
Class Levels:
Bard 1
Magus 1
Skald 1
Witch 1
Wizard 1
Arcanist 1
Sorcerer 1
Enchantment
You radiate the unearthly grace of a nereid.
Class Levels:
Druid 1
Witch 1
Hunter 1
Conjuration
Immunizes subject against poison, detoxifies venom in or on subject.
Class Levels:
Bard 4
Adept 3
Druid 3
Skald 4
Witch 4
Cleric 4
Hunter 3
Oracle 4
Ranger 3
Shaman 4
Paladin 4
Alchemist 4
Warpriest 4
Inquisitor 4
Abjuration
This powerful ward gives the target the ability to get out of trouble and relieves harmful effects and conditions.
Class Levels:
Witch 8
Cleric 8
Oracle 8
Warpriest 8
Enchantment
This spell creates an unearthly and infectious song that seductively summons all who hear it.
Class Levels:
Bard 4
Druid 3
Skald 4
Witch 3
Hunter 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 4
Conjuration
Fog surrounds you.
Class Levels:
Adept 1
Druid 1
Magus 1
Witch 1
Cleric 1
Hunter 1
Oracle 1
Shaman 1
Wizard 1
Arcanist 1
Sorcerer 1
Warpriest 1
Elementalist Wizard 1
Necromancy
You inflict a curse of the roiling sea upon the target, making it permanently sickened.
Class Levels:
Druid 5
Witch 5
Hunter 5
Transmutation
You fly at a speed of 40 ft. and can hustle over long distances.
Class Levels:
Magus 5
Witch 5
Shaman 5
Wizard 5
Arcanist 5
Sorcerer 5
Summoner 4
Alchemist 5
Elementalist Wizard 5
Evocation
Inflicts 1d6 nonlethal damage 1 round/level.
Class Levels:
Witch 3
Wizard 3
Arcanist 3
Sorcerer 3
Bloodrager 3
Evocation
As pain strike, but affects multiple creatures.
Class Levels:
Witch 5
Wizard 5
Arcanist 5
Sorcerer 5
Transmutation
You surge with ancestral power, temporarily embodying all the strengths of both elvenkind and humankind simultaneously, and transforming into a paragon of both races, something greater than elf or human alone.
Class Levels:
Magus 4
Witch 3
Cleric 3
Oracle 3
Wizard 3
Paladin 4
Arcanist 3
Sorcerer 3
Alchemist 3
Warpriest 3
Bloodrager 3
Investigator 3
Abjuration
Locks a weapon in place on the target's body.
Class Levels:
Witch 1
Wizard 1
Arcanist 1
Sorcerer 1
Inquisitor 1
Transmutation
+5 Perception and Sense Motive 10 min./level.
Class Levels:
Witch 2
Hunter 2
Ranger 2
Alchemist 2
Inquisitor 2
Investigator 2
Necromancy
Target takes a -4 penalty against poison.
Class Levels:
Druid 2
Witch 2
Hunter 2
Wizard 2
Arcanist 2
Sorcerer 2
Antipaladin 2
Illusion
Fearsome illusion kills subject or deals 3d6 damage.
Class Levels:
Magus 4
Witch 4
Wizard 4
Arcanist 4
Sorcerer 4
Bloodrager 4
Conjuration
Creates an invisible passage through a barrier.
Class Levels:
Witch 7
Wizard 7
Arcanist 7
Sorcerer 7
Necromancy
Target's attacks carry filth fever.
Class Levels:
Druid 4
Witch 5
Cleric 4
Hunter 4
Oracle 4
Wizard 5
Arcanist 5
Sorcerer 5
Warpriest 4
Necromancy
Cloud infects creatures like contagion.
Class Levels:
Druid 6
Witch 6
Cleric 6
Hunter 6
Oracle 6
Wizard 7
Arcanist 7
Sorcerer 7
Warpriest 6
Conjuration
As many as eight subjects travel to another plane.
Class Levels:
Witch 7
Cleric 5
Oracle 5
Shaman 7
Wizard 7
Arcanist 7
Sorcerer 7
Summoner 5
Warpriest 5
Necromancy
Touch deals 1d3 Con damage 1/round for 6 rounds.
Class Levels:
Druid 3
Witch 4
Cleric 4
Hunter 3
Oracle 4
Shaman 4
Warpriest 4
Antipaladin 4
Transmutation
Cold darkness paralyzes and deals damage.
Class Levels:
Druid 9
Witch 9
Cleric 9
Oracle 9
Shaman 9
Warpriest 9