Enchantment
You plant an idea, concept, or suspicion in the mind of the subject.
Class Levels:
Bard 1
Skald 1
Witch 1
Wizard 1
Arcanist 1
Sorcerer 1
Evocation
Ignites flammable objects.
Class Levels:
Bard 0
Druid 0
Magus 0
Skald 0
Witch 0
Cleric 0
Hunter 0
Oracle 0
Wizard 0
Arcanist 0
Sorcerer 0
Warpriest 0
Elementalist Wizard 0
Divination
You can communicate with animals.
Class Levels:
Bard 3
Druid 1
Skald 3
Hunter 1
Ranger 1
Divination
You can talk to plants and plant creatures.
Class Levels:
Bard 4
Druid 3
Skald 4
Hunter 2
Ranger 2
Transmutation
You pull the breath from a creature's lungs, dealing damage and leaving it unable to speak, use breath weapons, or cast spells with verbal components.
Class Levels:
Bard 2
Druid 2
Skald 2
Witch 2
Hunter 2
Wizard 2
Arcanist 2
Sorcerer 2
Bloodrager 2
Necromancy
Target gains the croaking spellblight.
Class Levels:
Bard 2
Skald 2
Witch 2
Wizard 2
Arcanist 2
Sorcerer 2
Enchantment
Stuns 3 creatures for 1 round.
Class Levels:
Bard 5
Skald 5
Enchantment
Compels a subject to follow stated course of action.
Class Levels:
Bard 2
Skald 2
Witch 3
Wizard 3
Arcanist 3
Sorcerer 3
Enchantment
As suggestion, affects 1 subject/level.
Class Levels:
Bard 5
Skald 5
Witch 6
Wizard 6
Arcanist 6
Sorcerer 6
Conjuration
Summons one musical instrument.
Class Levels:
Bard 0
Skald 0
Conjuration
Summon 1d3 Tiny animals.
Class Levels:
Bard 1
Skald 1
Witch 1
Cleric 1
Oracle 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Warpriest 1
Antipaladin 1
Conjuration
(Evil creatures only.) Summons extraplanar creature to fight for you.
Class Levels:
Bard 1
Skald 1
Witch 1
Cleric 1
Oracle 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Warpriest 1
Antipaladin 1
Conjuration
Summons elemental creature.
Class Levels:
Bard 2
Skald 2
Witch 2
Cleric 2
Oracle 2
Wizard 2
Arcanist 2
Sorcerer 2
Summoner 2
Warpriest 2
Antipaladin 2
Elementalist Wizard 2
Conjuration
(Evil creatures only.) Summons extraplanar creature to fight for you.
Class Levels:
Bard 3
Skald 3
Witch 3
Cleric 3
Oracle 3
Wizard 3
Arcanist 3
Sorcerer 3
Warpriest 3
Antipaladin 3
Conjuration
Summons elemental creature to fight for you.
Class Levels:
Bard 4
Skald 4
Witch 4
Cleric 4
Oracle 4
Wizard 4
Arcanist 4
Sorcerer 4
Summoner 3
Warpriest 4
Antipaladin 4
Elementalist Wizard 4
Conjuration
Summons elemental creature to fight for you.
Class Levels:
Bard 5
Skald 5
Witch 5
Cleric 5
Oracle 5
Wizard 5
Arcanist 5
Sorcerer 5
Summoner 4
Warpriest 5
Elementalist Wizard 5
Conjuration
Summons elemental creature to fight for you.
Class Levels:
Bard 6
Skald 6
Witch 6
Cleric 6
Oracle 6
Wizard 6
Arcanist 6
Sorcerer 6
Warpriest 6
Elementalist Wizard 6
Conjuration
Summons swarm of bats, rats, or spiders.
Class Levels:
Bard 2
Druid 2
Skald 2
Witch 2
Hunter 2
Shaman 2
Wizard 2
Arcanist 2
Sorcerer 2
Summoner 2
Evocation
Deals 2d10 damage/round to freestanding structure.
Class Levels:
Bard 6
Skald 6
Enchantment
You gain an additional +1 on attack rolls or to AC due to battlefield positioning.
Class Levels:
Bard 2
Magus 2
Skald 2
Wizard 2
Paladin 1
Arcanist 2
Sorcerer 2
Inquisitor 2
Divination
This spell functions as detect magic , except it detects the presence of technological objects instead of magical objects.
Class Levels:
Bard 1
Skald 1
Wizard 1
Arcanist 1
Sorcerer 1
Enchantment
Creature is compelled to harm itself.
Class Levels:
Bard 3
Skald 3
Cleric 4
Oracle 4
Wizard 4
Arcanist 4
Sorcerer 4
Warpriest 4
Inquisitor 3
Transmutation
Ammunition in the targeted firearm deafens opponents.
Class Levels:
Bard 2
Skald 2
Witch 2
Wizard 2
Arcanist 2
Sorcerer 2
Evocation
1d8 damage/level and knocked prone.
Class Levels:
Bard 3
Skald 3