Transmutation
Reduces one creature or object to dust.
Class Levels:
Magus 6
Wizard 6
Arcanist 6
Sorcerer 6
Abjuration
Forces a creature to return to its native plane.
Class Levels:
Cleric 4
Oracle 4
Shaman 4
Wizard 5
Arcanist 5
Sorcerer 5
Summoner 4
Warpriest 4
Inquisitor 4
Abjuration
+4 bonus against attacks by chaotic creatures.
Class Levels:
Cleric 5
Oracle 5
Shaman 5
Paladin 4
Warpriest 5
Inquisitor 5
Abjuration
+4 bonus against attacks by evil creatures.
Class Levels:
Cleric 5
Oracle 5
Shaman 5
Paladin 4
Warpriest 5
Inquisitor 5
Abjuration
+4 against attacks by good creatures.
Class Levels:
Cleric 5
Oracle 5
Shaman 5
Warpriest 5
Inquisitor 5
Antipaladin 4
Abjuration
+4 against attacks by lawful creatures.
Class Levels:
Cleric 5
Oracle 5
Shaman 5
Warpriest 5
Inquisitor 5
Antipaladin 4
Abjuration
Cancels one magical spell or effect.
Class Levels:
Bard 3
Druid 4
Magus 3
Skald 3
Witch 3
Cleric 3
Hunter 4
Oracle 3
Shaman 3
Wizard 3
Paladin 3
Arcanist 3
Sorcerer 3
Summoner 3
Warpriest 3
Inquisitor 3
Antipaladin 3
Abjuration
As dispel magic, but with multiple targets.
Class Levels:
Bard 5
Druid 6
Magus 6
Skald 5
Witch 6
Cleric 6
Hunter 6
Oracle 6
Shaman 6
Wizard 6
Arcanist 6
Sorcerer 6
Summoner 5
Warpriest 6
Inquisitor 6
Illusion
Attacks miss subject 50% of the time.
Class Levels:
Bard 3
Magus 3
Skald 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Transmutation
Melee weapon destroys undead.
Class Levels:
Cleric 5
Oracle 5
Warpriest 5
Inquisitor 5
Necromancy
Deals 1d6 damage to one undead.
Class Levels:
Magus 0
Wizard 0
Arcanist 0
Sorcerer 0
Inquisitor 0
Evocation
Noise makes it difficult to cast.
Class Levels:
Bard 2
Skald 2
Wizard 3
Arcanist 3
Sorcerer 3
Evocation
Sound sickens 1d4 creatures.
Class Levels:
Bard 2
Skald 2
Inquisitor 2
Divination
Provides useful advice for specific proposed actions.
Class Levels:
Witch 4
Cleric 4
Oracle 4
Shaman 4
Warpriest 4
Inquisitor 4
Transmutation
Imbues a projectile with holy energy.
Class Levels:
Paladin 2
Evocation
You gain +1 per three levels on attack and damage rolls.
Class Levels:
Cleric 1
Oracle 1
Paladin 1
Warpriest 1
Inquisitor 1
Evocation
You gain attack bonuses and 1 hp/level.
Class Levels:
Cleric 4
Oracle 4
Shaman 4
Warpriest 4
Inquisitor 4
Transmutation
Gain a movement type of your prey.
Class Levels:
Inquisitor 5
Necromancy
Transfer hit points and give DR/evil to target creature.
Class Levels:
Paladin 3
Transmutation
Change into a huge, otherworldly creature.
Class Levels:
Oracle 8
Enchantment
One animal obeys your silent mental commands and orders.
Class Levels:
Druid 3
Hunter 3
Shaman 3
Enchantment
As dominate person, but any creature.
Class Levels:
Witch 9
Wizard 9
Arcanist 9
Sorcerer 9
Summoner 6
Enchantment
Controls humanoid telepathically.
Class Levels:
Bard 4
Skald 4
Witch 5
Shaman 5
Wizard 5
Arcanist 5
Sorcerer 5
Necromancy
One subject takes -2 on attack rolls, damage rolls, saves, and checks.
Class Levels:
Cleric 1
Oracle 1
Shaman 1
Warpriest 1
Inquisitor 1
Antipaladin 1