Evocation
As icy prison, but it affects 1 creature/level.
Class Levels:
Wizard 9
Arcanist 9
Sorcerer 9
Divination
Gives +10 bonus to identify magic items.
Class Levels:
Bard 1
Skald 1
Witch 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Alchemist 1
Illusion
You appear to be standing still, even when you take some actions.
Class Levels:
Magus 1
Wizard 1
Arcanist 1
Sorcerer 1
Alchemist 1
Investigator 1
Illusion
Only select creatures can read text.
Class Levels:
Bard 3
Skald 3
Wizard 3
Arcanist 3
Sorcerer 3
Illusion
Wall, floor, or ceiling looks real, but anything can pass through.
Class Levels:
Wizard 4
Arcanist 4
Sorcerer 4
Evocation
This spell functions like imbue with spell ability, except you transfer the use of your elemental assault ability to the target.
Class Levels:
Magus 2
Cleric 2
Oracle 2
Shaman 2
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 2
Bloodrager 2
Abjuration
Entombs subject beneath the earth.
Class Levels:
Wizard 9
Arcanist 9
Sorcerer 9
Transmutation
Improves a trap with one specific element of the trap chosen at the time of casting.
Class Levels:
Druid 3
Witch 3
Hunter 2
Ranger 2
Wizard 3
Arcanist 3
Sorcerer 3
Inquisitor 3
Antipaladin 2
Conjuration
Deals 6d6 fire damage/round.
Class Levels:
Wizard 8
Arcanist 8
Sorcerer 8
Summoner 6
Elementalist Wizard 8
Transmutation
If the targeted robot fails its Will saving throw, it transforms into a magical construct made of wood, stone, flesh, or bone.
Class Levels:
Druid 7
Witch 7
Cleric 7
Oracle 7
Wizard 7
Arcanist 7
Sorcerer 7
Warpriest 7
Enchantment
Subject suffers continuous confusion.
Class Levels:
Witch 7
Wizard 7
Arcanist 7
Sorcerer 7
Conjuration
Prepared object appears in your hand.
Class Levels:
Witch 7
Wizard 7
Arcanist 7
Sorcerer 7
Conjuration
Teleport to another planet.
Class Levels:
Cleric 9
Oracle 9
Wizard 9
Arcanist 9
Sorcerer 9
Warpriest 9
Evocation
Hand provides cover against 1 opponent.
Class Levels:
Magus 5
Wizard 5
Arcanist 5
Sorcerer 5
Necromancy
Target answers questions or suffers pain.
Class Levels:
Witch 1
Wizard 1
Arcanist 1
Sorcerer 1
Inquisitor 1
Illusion
Subject is invisible for 1 min./level or until it attacks.
Class Levels:
Bard 2
Adept 2
Magus 2
Skald 2
Wizard 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Inquisitor 2
Antipaladin 2
Illusion
As invisibility, but subject can attack and stay invisible.
Class Levels:
Bard 4
Magus 4
Skald 4
Wizard 4
Arcanist 4
Sorcerer 4
Summoner 3
Alchemist 4
Inquisitor 4
Antipaladin 4
Illusion
As invisibility, but affects all in range.
Class Levels:
Wizard 7
Arcanist 7
Sorcerer 7
Summoner 5
Illusion
Makes everyone within 10 ft. invisible.
Class Levels:
Bard 3
Skald 3
Wizard 3
Arcanist 3
Sorcerer 3
Transmutation
Your body becomes living iron.
Class Levels:
Wizard 8
Arcanist 8
Sorcerer 8
Elementalist Wizard 8
Conjuration
The spell's area of effect floods with dangerous radiation.
Class Levels:
Druid 4
Magus 3
Witch 3
Cleric 3
Hunter 4
Oracle 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Warpriest 3
Enchantment
Forces subject to dance.
Class Levels:
Bard 6
Skald 6
Witch 8
Shaman 8
Wizard 8
Arcanist 8
Sorcerer 8
Illusion
You cause the target to become invisible and silent, but only to his allies.
Class Levels:
Bard 3
Skald 3
Witch 3
Wizard 3
Arcanist 3
Sorcerer 3
Inquisitor 3
Antipaladin 3
Illusion
You cause the target to perceive itself as being covered in creeping, crawling, stinging bugs.
Class Levels:
Bard 1
Skald 1
Wizard 2
Arcanist 2
Sorcerer 2