Abjuration
+4 to AC, +4 resistance, and SR 25 against good spells.
Class Levels:
Cleric 8
Oracle 8
Warpriest 8
Evocation
Harms and sickens good creatures (1d8 damage/2 levels).
Class Levels:
Cleric 4
Oracle 4
Warpriest 4
Inquisitor 4
Transmutation
Create wall or javelins of frozen unholy water.
Class Levels:
Cleric 5
Oracle 5
Warpriest 5
Divination
Target suffers a penalty to multiple rules for every hero point they possess.
Class Levels:
Witch 3
Cleric 3
Oracle 3
Wizard 3
Arcanist 3
Sorcerer 3
Warpriest 3
Illusion
You throw an illusion over an area to make creatures that view or interact with it believe it has suffered some great catastrophe or calamity that renders it utterly worthless for their needs.
Class Levels:
Bard 5
Skald 5
Witch 5
Cleric 5
Oracle 5
Wizard 5
Arcanist 5
Sorcerer 5
Warpriest 5
Transmutation
Subject gains 1 temporary hp.
Class Levels:
Druid 0
Cleric 0
Hunter 0
Oracle 0
Paladin 1
Warpriest 0
Inquisitor 0
Illusion
Illusory hellscape makes creatures shaken.
Class Levels:
Bard 3
Skald 3
Witch 3
Cleric 3
Oracle 3
Wizard 3
Arcanist 3
Sorcerer 3
Warpriest 3
Bloodrager 3
Conjuration
Creates a stone wall that can be shaped.
Class Levels:
Adept 5
Druid 6
Magus 5
Cleric 5
Hunter 6
Oracle 5
Shaman 6
Wizard 5
Arcanist 5
Sorcerer 5
Summoner 4
Warpriest 5
Elementalist Wizard 5
Abjuration
Harnesses the power of the seasons to protect the target and grant a number of bonuses.
Class Levels:
Druid 3
Witch 3
Cleric 4
Hunter 3
Oracle 4
Ranger 3
Shaman 3
Warpriest 4
Transmutation
Subjects can breathe underwater.
Class Levels:
Druid 3
Magus 3
Cleric 3
Hunter 3
Oracle 3
Shaman 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Warpriest 3
Bloodrager 3
Elementalist Wizard 3
Transmutation
Subject treads on water as if solid.
Class Levels:
Witch 3
Cleric 3
Hunter 3
Oracle 3
Ranger 3
Shaman 3
Warpriest 3
Transmutation
As water walk, but you may divide the duration among creatures touched.
Class Levels:
Cleric 4
Hunter 4
Oracle 4
Ranger 4
Warpriest 4
Enchantment
Pleasure stuns and staggers creatures.
Class Levels:
Bard 6
Skald 6
Witch 7
Cleric 7
Oracle 7
Wizard 7
Arcanist 7
Sorcerer 7
Warpriest 7
Transmutation
Weapon gets +2 on damage rolls.
Class Levels:
Cleric 2
Oracle 2
Paladin 2
Warpriest 2
Inquisitor 2
Conjuration
Create a comfortable shelter made of webbing.
Class Levels:
Druid 2
Witch 2
Cleric 2
Hunter 2
Oracle 2
Ranger 2
Shaman 2
Wizard 2
Arcanist 2
Sorcerer 2
Summoner 2
Warpriest 2
Divination
Upon casting this spell, you are able to gain knowledge from the land itself.
Class Levels:
Druid 1
Witch 1
Cleric 2
Hunter 1
Oracle 2
Ranger 1
Warpriest 2
Evocation
Gives you the ability to fly and attack with wind.
Class Levels:
Druid 9
Cleric 9
Oracle 9
Shaman 9
Wizard 9
Arcanist 9
Sorcerer 9
Warpriest 9
Elementalist Wizard 9
Transmutation
You and your allies turn vaporous and travel fast.
Class Levels:
Druid 7
Cleric 6
Oracle 6
Shaman 7
Alchemist 6
Warpriest 6
Evocation
Deflects arrows, smaller creatures, gasses.
Class Levels:
Druid 3
Magus 3
Cleric 3
Hunter 2
Oracle 3
Ranger 2
Shaman 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 2
Warpriest 3
Bloodrager 3
Elementalist Wizard 3
Abjuration
The target's feathers thicken and fluff up to ward against winter's chill.
Class Levels:
Druid 1
Cleric 1
Hunter 1
Oracle 1
Ranger 1
Wizard 1
Arcanist 1
Sorcerer 1
Warpriest 1
Bloodrager 1
Inquisitor 1
Conjuration
Creates 1d4+2 temporary wood golems to fight for you.
Class Levels:
Cleric 9
Oracle 9
Wizard 9
Arcanist 9
Sorcerer 9
Warpriest 9
Evocation
Kills, confuses, stuns, or deafens nonchaotic subjects.
Class Levels:
Cleric 7
Oracle 7
Warpriest 7
Inquisitor 6
Conjuration
Teleports you back to designated place.
Class Levels:
Druid 8
Cleric 6
Oracle 6
Warpriest 6
Evocation
Subject shines and gets +1/four levels on all saves.
Class Levels:
Cleric 3
Oracle 3
Paladin 3
Warpriest 3