Divination
Reveals magical aspects of subject.
Class Levels:
Bard 6
Skald 6
Witch 6
Wizard 6
Arcanist 6
Sorcerer 6
Alchemist 6
Transmutation
The target drow transforms into a surface elf.
Class Levels:
Witch 2
Cleric 2
Oracle 2
Wizard 3
Arcanist 3
Sorcerer 3
Alchemist 2
Warpriest 2
Antipaladin 3
Investigator 2
Transmutation
You gain some of the beneficial qualities of an animal.
Class Levels:
Druid 2
Magus 2
Hunter 2
Ranger 2
Wizard 2
Arcanist 2
Sorcerer 2
Alchemist 2
Bloodrager 2
Investigator 2
Transmutation
As animal aspect, but you gain two animal qualities.
Class Levels:
Druid 3
Magus 3
Hunter 3
Ranger 3
Wizard 4
Arcanist 4
Sorcerer 4
Alchemist 3
Bloodrager 3
Investigator 3
Transmutation
One animal doubles in size.
Class Levels:
Druid 5
Hunter 4
Ranger 4
Shaman 5
Wizard 5
Arcanist 5
Sorcerer 5
Necromancy
Creates undead skeletons and zombies.
Class Levels:
Adept 3
Cleric 3
Oracle 3
Shaman 3
Wizard 4
Arcanist 4
Sorcerer 4
Warpriest 3
Antipaladin 3
Necromancy
Create one skeleton or zombie.
Class Levels:
Cleric 2
Oracle 2
Shaman 2
Wizard 3
Arcanist 3
Sorcerer 3
Warpriest 2
Transmutation
Makes a rope move at your command.
Class Levels:
Bard 1
Skald 1
Wizard 1
Arcanist 1
Sorcerer 1
Transmutation
Triples carrying capacity of a creature.
Class Levels:
Druid 1
Cleric 1
Hunter 1
Oracle 1
Ranger 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Alchemist 1
Warpriest 1
Investigator 1
Transmutation
As ant haul, but you may divide the duration among creatures touched.
Class Levels:
Druid 2
Cleric 2
Hunter 2
Oracle 2
Ranger 2
Wizard 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Warpriest 2
Investigator 2
Transmutation
Animal becomes bipedal.
Class Levels:
Druid 3
Witch 3
Hunter 3
Wizard 3
Arcanist 3
Sorcerer 3
Divination
Target gains a bonus on one initiative check.
Class Levels:
Bard 1
Skald 1
Hunter 1
Ranger 1
Wizard 1
Arcanist 1
Sorcerer 1
Alchemist 1
Investigator 1
Abjuration
Negates magic within 10 ft.
Class Levels:
Cleric 8
Oracle 8
Wizard 6
Arcanist 6
Sorcerer 6
Warpriest 8
Enchantment
Object or location affected by spell repels certain creatures.
Class Levels:
Druid 9
Witch 8
Wizard 8
Arcanist 8
Sorcerer 8
Summoner 6
Abjuration
You bring into being a mobile, hemispherical energy field that prevents technological objects, signals, and creatures from entering.
Class Levels:
Druid 6
Hunter 6
Wizard 7
Arcanist 7
Sorcerer 7
Conjuration
Creates rolling sphere of water.
Class Levels:
Druid 3
Magus 3
Hunter 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Bloodrager 3
Elementalist Wizard 3
Transmutation
Your focus becomes a magical cannon that fires on its own.
Class Levels:
Wizard 7
Arcanist 7
Sorcerer 7
Divination
Invisible floating eye moves 30 ft./round.
Class Levels:
Witch 4
Wizard 4
Arcanist 4
Sorcerer 4
Alchemist 4
Abjuration
Magically locks a portal or chest.
Class Levels:
Wizard 2
Arcanist 2
Sorcerer 2
Universal
Inscribes a personal rune on an object or creature (visible or invisible).
Class Levels:
Magus 0
Witch 0
Wizard 0
Arcanist 0
Sorcerer 0
Summoner 0
Divination
Magical auras become visible to you.
Class Levels:
Magus 3
Witch 3
Wizard 3
Arcanist 3
Sorcerer 3
Alchemist 3
Inquisitor 3
Divination
As arcane sight, but also reveals magic effects on creatures and objects.
Class Levels:
Witch 7
Wizard 7
Arcanist 7
Sorcerer 7
Conjuration
Creates duplicates of killing arrow.
Class Levels:
Hunter 2
Ranger 2
Wizard 2
Arcanist 2
Sorcerer 2
Conjuration
Hamper vision and movement.
Class Levels:
Druid 3
Witch 3
Hunter 3
Wizard 3
Arcanist 3
Sorcerer 3