Illusion
Illusory hellscape makes creatures shaken.
Class Levels:
Bard 3
Skald 3
Witch 3
Cleric 3
Oracle 3
Wizard 3
Arcanist 3
Sorcerer 3
Warpriest 3
Bloodrager 3
Transmutation
Disguise target's voice.
Class Levels:
Bard 1
Skald 1
Witch 1
Wizard 1
Arcanist 1
Sorcerer 1
Alchemist 1
Inquisitor 1
Investigator 1
Evocation
Hot rocks deal 5d6 damage.
Class Levels:
Druid 4
Witch 4
Hunter 4
Wizard 4
Arcanist 4
Sorcerer 4
Bloodrager 4
Conjuration
Produces a spider swarm that fights for you.
Class Levels:
Witch 2
Alchemist 2
Investigator 2
Necromancy
Deals 10 damage/level to 1 creature/level.
Class Levels:
Witch 9
Shaman 9
Wizard 9
Arcanist 9
Sorcerer 9
Conjuration
You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity.
Class Levels:
Magus 6
Witch 7
Wizard 7
Arcanist 7
Sorcerer 7
Summoner 6
Alchemist 6
Investigator 6
Illusion
Outlines subject and produces light as a sunrod.
Class Levels:
Bard 4
Skald 4
Witch 4
Shaman 4
Wizard 4
Arcanist 4
Sorcerer 4
Abjuration
Harnesses the power of the seasons to protect the target and grant a number of bonuses.
Class Levels:
Druid 3
Witch 3
Cleric 4
Hunter 3
Oracle 4
Ranger 3
Shaman 3
Warpriest 4
Transmutation
Subject treads on water as if solid.
Class Levels:
Witch 3
Cleric 3
Hunter 3
Oracle 3
Ranger 3
Shaman 3
Warpriest 3
Enchantment
Pleasure stuns and staggers creatures.
Class Levels:
Bard 6
Skald 6
Witch 7
Cleric 7
Oracle 7
Wizard 7
Arcanist 7
Sorcerer 7
Warpriest 7
Necromancy
Several targets become exhausted.
Class Levels:
Witch 7
Wizard 7
Arcanist 7
Sorcerer 7
Necromancy
Several targets become fatigued.
Class Levels:
Witch 5
Wizard 5
Arcanist 5
Sorcerer 5
Transmutation
Targeted firearm's ammunition halves the firearm's range and imposes a -2 penalty on damage rolls.
Class Levels:
Druid 1
Witch 1
Hunter 1
Wizard 1
Arcanist 1
Sorcerer 1
Conjuration
Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement.
Class Levels:
Adept 2
Magus 2
Witch 2
Wizard 2
Arcanist 2
Sorcerer 2
Conjuration
You launch a ball of webbing at a target, which must make a save or be affected as if by a web spell occupying only the creature's space.
Class Levels:
Magus 1
Witch 1
Wizard 1
Arcanist 1
Sorcerer 1
Bloodrager 1
Conjuration
You create a cloud of flame-resistant strands of adhesive webbing that billows and flows much like a cloudkill spell.
Class Levels:
Witch 4
Wizard 4
Arcanist 4
Sorcerer 4
Conjuration
Create a comfortable shelter made of webbing.
Class Levels:
Druid 2
Witch 2
Cleric 2
Hunter 2
Oracle 2
Ranger 2
Shaman 2
Wizard 2
Arcanist 2
Sorcerer 2
Summoner 2
Warpriest 2
Divination
Upon casting this spell, you are able to gain knowledge from the land itself.
Class Levels:
Druid 1
Witch 1
Cleric 2
Hunter 1
Oracle 2
Ranger 1
Warpriest 2
Transmutation
You harden the air around the target into jagged invisible blades that deal damage based on how fast the target moves.
Class Levels:
Druid 5
Magus 5
Witch 5
Hunter 5
Wizard 5
Arcanist 5
Sorcerer 5
Divination
See through the target's eyes and ears.
Class Levels:
Bard 3
Skald 3
Witch 3
Inquisitor 3
Abjuration
Four mithral daggers speed around you, attacking nearby creatures and protecting your spellcasting from attacks of opportunity.
Class Levels:
Magus 4
Witch 5
Wizard 5
Arcanist 5
Sorcerer 5
Summoner 5
Bloodrager 4
Transmutation
Target appears younger.
Class Levels:
Bard 1
Skald 1
Witch 1
Wizard 1
Arcanist 1
Sorcerer 1
Alchemist 1
Investigator 1
Enchantment
Subjects within range cannot lie.
Class Levels:
Witch 2
Cleric 2
Oracle 2
Paladin 2
Warpriest 2
Inquisitor 2