Evocation
Imbues a projectile weapon to give its ammunition the ability to ricochet.
Class Levels:
Hunter 2
Ranger 2
Wizard 2
Arcanist 2
Sorcerer 2
Evocation
Transform into electricity.
Class Levels:
Wizard 9
Arcanist 9
Sorcerer 9
Transmutation
Target can breathe water and swim.
Class Levels:
Druid 4
Witch 4
Cleric 4
Hunter 4
Oracle 4
Shaman 4
Wizard 4
Arcanist 4
Sorcerer 4
Warpriest 4
Bloodrager 4
Evocation
A stream of wind causes nonlethal damage and can knock down or push creatures.
Class Levels:
Druid 4
Magus 4
Hunter 4
Wizard 4
Arcanist 4
Sorcerer 4
Bloodrager 4
Elementalist Wizard 4
Transmutation
As many as eight creatures hide in extradimensional space.
Class Levels:
Wizard 2
Arcanist 2
Sorcerer 2
Necromancy
Target temporarily ages.
Class Levels:
Witch 3
Cleric 3
Oracle 3
Shaman 4
Wizard 3
Arcanist 3
Sorcerer 3
Warpriest 3
Transmutation
When the target is affected by this spell, its scales grow jagged spikes.
Class Levels:
Druid 2
Witch 2
Hunter 2
Ranger 2
Shaman 2
Wizard 2
Arcanist 2
Sorcerer 2
Alchemist 2
Bloodrager 2
Investigator 2
Transmutation
This spell functions like scale spikes , except that the spikes growing out of the scales have an enhancement bonus on attack and damage rolls equal to +1 for every 4 caster levels (maximum +5).
Class Levels:
Druid 3
Witch 3
Hunter 3
Ranger 3
Shaman 3
Wizard 3
Arcanist 3
Sorcerer 3
Alchemist 4
Bloodrager 4
Investigator 4
Necromancy
Frightens creature of less than 6 HD.
Class Levels:
Bard 2
Skald 2
Witch 2
Shaman 2
Wizard 2
Arcanist 2
Sorcerer 2
Antipaladin 2
Illusion
Twisting colors confuse, stun, or render unconscious.
Class Levels:
Wizard 8
Arcanist 8
Sorcerer 8
Transmutation
This spell functions like gaseous form, except the target becomes a visible swirl of hot ash and smoke instead of harmless translucent gas.
Class Levels:
Wizard 4
Arcanist 4
Sorcerer 4
Alchemist 4
Investigator 4
Evocation
Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).
Class Levels:
Adept 2
Magus 2
Wizard 2
Arcanist 2
Sorcerer 2
Bloodrager 2
Elementalist Wizard 2
Evocation
Winds block vision and deal 3d6 damage per round.
Class Levels:
Druid 7
Witch 7
Wizard 7
Arcanist 7
Sorcerer 7
Illusion
Illusion hides area from vision and scrying.
Class Levels:
Wizard 8
Arcanist 8
Sorcerer 8
Divination
Spies on subject from a distance.
Class Levels:
Bard 3
Druid 4
Skald 3
Witch 4
Cleric 5
Hunter 4
Oracle 5
Shaman 4
Wizard 4
Arcanist 4
Sorcerer 4
Warpriest 5
Divination
As scrying, but faster and longer.
Class Levels:
Bard 6
Druid 7
Skald 6
Witch 7
Cleric 7
Oracle 7
Shaman 7
Wizard 7
Arcanist 7
Sorcerer 7
Warpriest 7
Necromancy
Makes corpse look like another creature.
Class Levels:
Wizard 1
Arcanist 1
Sorcerer 1
Transmutation
Alter a simulacrum's appearance.
Class Levels:
Wizard 2
Arcanist 2
Sorcerer 2
Conjuration
Sheathes you in protective water.
Class Levels:
Druid 8
Wizard 8
Arcanist 8
Sorcerer 8
Elementalist Wizard 8
Conjuration
Hides expensive chest on Ethereal Plane; you retrieve it at will.
Class Levels:
Witch 5
Wizard 5
Arcanist 5
Sorcerer 5
Transmutation
Changes one page to hide its real content.
Class Levels:
Bard 3
Skald 3
Wizard 3
Arcanist 3
Sorcerer 3
Conjuration
Creates sturdy cottage.
Class Levels:
Bard 4
Skald 4
Witch 4
Wizard 4
Arcanist 4
Sorcerer 4
Divination
Pick an alignment; in your sight, creatures and items with that alignment emit a ghostly radiance.
Class Levels:
Bard 1
Skald 1
Wizard 1
Arcanist 1
Sorcerer 1
Alchemist 1
Investigator 1
Divination
Reveals invisible creatures or objects.
Class Levels:
Bard 3
Adept 2
Skald 3
Witch 2
Wizard 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Bloodrager 2
Inquisitor 2