Abjuration
Subject moves normally despite impediments to movement.
Class Levels:
Bard 4
Druid 4
Skald 4
Cleric 4
Hunter 4
Oracle 4
Ranger 4
Alchemist 4
Warpriest 4
Inquisitor 4
Abjuration
As lesser globe of invulnerability, plus 4th-level spell effects.
Class Levels:
Wizard 6
Arcanist 6
Sorcerer 6
Abjuration
Stops 1st- through 3rd-level spell effects.
Class Levels:
Wizard 4
Arcanist 4
Sorcerer 4
Abjuration
Inscription harms those who pass it.
Class Levels:
Witch 3
Cleric 3
Oracle 3
Warpriest 3
Inquisitor 3
Abjuration
As glyph of warding, but up to 10d8 damage or 6th-level spell.
Class Levels:
Cleric 6
Oracle 6
Warpriest 6
Inquisitor 6
Abjuration
Movement doesn't provoke attacks of opportunity.
Class Levels:
Cleric 2
Oracle 2
Paladin 1
Warpriest 2
Abjuration
Array of magic effects protect area.
Class Levels:
Witch 6
Wizard 6
Arcanist 6
Sorcerer 6
Abjuration
This spell grants you temporary immunity to fire damage as protection from energy.
Class Levels:
Druid 4
Cleric 4
Hunter 4
Oracle 4
Alchemist 4
Warpriest 4
Inquisitor 4
Investigator 4
Abjuration
Target gains +4 on saves against witch hexes.
Class Levels:
Witch 1
Shaman 1
Inquisitor 1
Abjuration
Animals can't perceive one subject/level.
Class Levels:
Druid 1
Hunter 1
Ranger 1
Shaman 1
Abjuration
Undead can't perceive one subject/level.
Class Levels:
Cleric 1
Oracle 1
Warpriest 1
Inquisitor 1
Abjuration
Holds door shut.
Class Levels:
Wizard 1
Arcanist 1
Sorcerer 1
Abjuration
+4 to AC, +4 resistance, and SR 25 against evil spells.
Class Levels:
Cleric 8
Oracle 8
Warpriest 8
Abjuration
Lend your shield's protection to another.
Class Levels:
Paladin 2
Abjuration
Entombs subject beneath the earth.
Class Levels:
Wizard 9
Arcanist 9
Sorcerer 9
Abjuration
Protects creatures from sustained environmental effects.
Class Levels:
Druid 4
Cleric 5
Hunter 3
Oracle 5
Ranger 3
Wizard 5
Arcanist 5
Sorcerer 5
Warpriest 5
Abjuration
Dispels magic, disenchants magic items.
Class Levels:
Wizard 9
Arcanist 9
Sorcerer 9
Abjuration
Prevents anyone from viewing or scrying an area for 24 hours.
Class Levels:
Wizard 5
Arcanist 5
Sorcerer 5
Abjuration
As protection spells, but 10-ft. radius and 10 min./level.
Class Levels:
Cleric 3
Oracle 3
Shaman 3
Wizard 3
Paladin 3
Arcanist 3
Sorcerer 3
Summoner 3
Warpriest 3
Inquisitor 3
Abjuration
As protection spells, but 10-ft. radius and 10 min./level.
Class Levels:
Cleric 3
Oracle 3
Shaman 3
Wizard 3
Paladin 3
Arcanist 3
Sorcerer 3
Summoner 3
Warpriest 3
Inquisitor 3
Abjuration
As protection spells, but 10-ft. radius and 10 min./level.
Class Levels:
Cleric 3
Oracle 3
Shaman 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Warpriest 3
Inquisitor 3
Antipaladin 3
Abjuration
As protection spells, but 10-ft. radius and 10 min./level.
Class Levels:
Cleric 3
Oracle 3
Shaman 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Warpriest 3
Inquisitor 3
Antipaladin 3
Abjuration
All creatures within the area gain the effects of a protection from technology spell.
Class Levels:
Cleric 4
Oracle 4
Wizard 4
Arcanist 4
Sorcerer 4
Warpriest 4
Abjuration
Makes 2 creatures pass Will saves in order to attack each other.
Class Levels:
Paladin 3