Abjuration
+2 to AC and saves, plus additional protection against selected alignments.
Class Levels:
Adept 1
Cleric 1
Oracle 1
Shaman 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Warpriest 1
Bloodrager 1
Inquisitor 1
Antipaladin 1
Abjuration
+2 to AC and saves, plus additional protection against selected alignments.
Class Levels:
Adept 1
Cleric 1
Oracle 1
Shaman 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Warpriest 1
Bloodrager 1
Inquisitor 1
Antipaladin 1
Transmutation
Purifies 1 cu. ft./level of food or water.
Class Levels:
Adept 0
Druid 0
Cleric 0
Hunter 0
Oracle 0
Warpriest 0
Conjuration
Restores life to subject who died as long as one day/level ago.
Class Levels:
Adept 5
Witch 6
Cleric 5
Oracle 5
Shaman 6
Warpriest 5
Divination
Read scrolls and spellbooks.
Class Levels:
Bard 0
Adept 0
Druid 0
Magus 0
Skald 0
Witch 0
Cleric 0
Hunter 0
Oracle 0
Ranger 1
Wizard 0
Paladin 1
Arcanist 0
Sorcerer 0
Summoner 0
Warpriest 0
Inquisitor 0
Antipaladin 1
Abjuration
Frees object or person from curse.
Class Levels:
Bard 3
Adept 3
Skald 3
Witch 3
Cleric 3
Oracle 3
Shaman 3
Wizard 4
Paladin 3
Arcanist 4
Sorcerer 4
Alchemist 3
Warpriest 3
Inquisitor 3
Conjuration
Cures all diseases affecting subject.
Class Levels:
Adept 3
Druid 3
Witch 3
Cleric 3
Hunter 3
Oracle 3
Ranger 3
Alchemist 3
Warpriest 3
Inquisitor 3
Abjuration
Ignores first 10 (or more) points of damage per attack from specified energy type.
Class Levels:
Adept 2
Druid 2
Cleric 2
Hunter 1
Oracle 2
Ranger 1
Shaman 2
Wizard 2
Paladin 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Warpriest 2
Bloodrager 2
Inquisitor 2
Elementalist Wizard 2
Conjuration
Restores level and ability score drains.
Class Levels:
Adept 4
Cleric 4
Oracle 4
Shaman 4
Paladin 4
Alchemist 4
Warpriest 4
Inquisitor 4
Evocation
Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).
Class Levels:
Adept 2
Magus 2
Wizard 2
Arcanist 2
Sorcerer 2
Bloodrager 2
Elementalist Wizard 2
Divination
Reveals invisible creatures or objects.
Class Levels:
Bard 3
Adept 2
Skald 3
Witch 2
Wizard 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Bloodrager 2
Inquisitor 2
Enchantment
Puts 4 HD of creatures into magical slumber.
Class Levels:
Bard 1
Adept 1
Skald 1
Witch 1
Shaman 1
Wizard 1
Arcanist 1
Sorcerer 1
Conjuration
Cause a dying creature to stabilize.
Class Levels:
Adept 0
Druid 0
Witch 0
Cleric 0
Hunter 0
Oracle 0
Warpriest 0
Inquisitor 0
Abjuration
Grants DR 10/adamantine.
Class Levels:
Adept 4
Druid 5
Magus 4
Hunter 5
Shaman 5
Wizard 4
Arcanist 4
Sorcerer 4
Summoner 3
Alchemist 4
Bloodrager 4
Inquisitor 4
Elementalist Wizard 4
Divination
Speak and understand any language.
Class Levels:
Bard 2
Adept 3
Skald 2
Witch 3
Cleric 4
Oracle 4
Shaman 4
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Warpriest 4
Inquisitor 2
Necromancy
Touch attack fatigues target.
Class Levels:
Adept 0
Witch 0
Wizard 0
Arcanist 0
Sorcerer 0
Divination
Lets you see all things as they really are.
Class Levels:
Adept 5
Druid 7
Magus 6
Witch 6
Cleric 5
Oracle 5
Shaman 5
Wizard 6
Arcanist 6
Sorcerer 6
Summoner 5
Alchemist 6
Warpriest 5
Inquisitor 5
Evocation
2d4 fire damage to 10 ft. and 1d4 to 20 ft. Passing through wall deals 2d6 damage +1/level.
Class Levels:
Adept 4
Druid 5
Magus 4
Hunter 5
Shaman 5
Wizard 4
Arcanist 4
Sorcerer 4
Summoner 3
Bloodrager 4
Elementalist Wizard 4
Conjuration
Creates a stone wall that can be shaped.
Class Levels:
Adept 5
Druid 6
Magus 5
Cleric 5
Hunter 6
Oracle 5
Shaman 6
Wizard 5
Arcanist 5
Sorcerer 5
Summoner 4
Warpriest 5
Elementalist Wizard 5
Conjuration
Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement.
Class Levels:
Adept 2
Magus 2
Witch 2
Wizard 2
Arcanist 2
Sorcerer 2