Transmutation
You become one with the city around you, allowing you to move more easily through its crowds and buildings.
Class Levels:
Bard 1
Skald 1
Witch 1
Hunter 1
Ranger 1
Wizard 1
Arcanist 1
Sorcerer 1
Alchemist 1
Investigator 1
Enchantment
Target's attitude worsens by two categories.
Class Levels:
Bard 4
Skald 4
Wizard 6
Arcanist 6
Sorcerer 6
Antipaladin 3
Necromancy
Touch deals 1d6 damage/2 levels; caster gains damage as temporary hp.
Class Levels:
Magus 3
Witch 3
Wizard 3
Arcanist 3
Sorcerer 3
Bloodrager 3
Antipaladin 3
Illusion
As invisibility for 1 round/level (5 max).
Class Levels:
Bard 1
Magus 1
Skald 1
Wizard 1
Arcanist 1
Sorcerer 1
Illusion
Changes appearance of a group of creatures.
Class Levels:
Bard 6
Skald 6
Wizard 6
Arcanist 6
Sorcerer 6
Enchantment
Target is compelled to destroy one enemy.
Class Levels:
Bard 5
Skald 5
Witch 6
Wizard 6
Arcanist 6
Sorcerer 6
Illusion
Throws voice for 1 min./level.
Class Levels:
Bard 1
Skald 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Transmutation
Take the form and some of the powers of a Small or Medium vermin.
Class Levels:
Druid 3
Magus 4
Witch 3
Hunter 3
Wizard 4
Arcanist 4
Sorcerer 4
Alchemist 4
Bloodrager 4
Investigator 4
Transmutation
This spell functions as vermin shape I , except it also allows you to assume the form of a Tiny or Large creature of the vermin type.
Class Levels:
Druid 4
Magus 5
Witch 4
Hunter 4
Wizard 5
Arcanist 5
Sorcerer 5
Alchemist 5
Investigator 5
Transmutation
Weapon bypasses some DR.
Class Levels:
Bard 2
Magus 3
Skald 2
Hunter 2
Ranger 2
Wizard 3
Arcanist 3
Sorcerer 3
Bloodrager 3
Illusion
You throw an illusion over an area to make creatures that view or interact with it believe it has suffered some great catastrophe or calamity that renders it utterly worthless for their needs.
Class Levels:
Bard 5
Skald 5
Witch 5
Cleric 5
Oracle 5
Wizard 5
Arcanist 5
Sorcerer 5
Warpriest 5
Divination
As legend lore, but quicker.
Class Levels:
Witch 7
Shaman 7
Wizard 7
Arcanist 7
Sorcerer 7
Illusion
Illusory hellscape makes creatures shaken.
Class Levels:
Bard 3
Skald 3
Witch 3
Cleric 3
Oracle 3
Wizard 3
Arcanist 3
Sorcerer 3
Warpriest 3
Bloodrager 3
Evocation
As fire shield, except acid damage.
Class Levels:
Wizard 4
Arcanist 4
Sorcerer 4
Summoner 4
Alchemist 4
Bloodrager 4
Investigator 4
Transmutation
Disguise target's voice.
Class Levels:
Bard 1
Skald 1
Witch 1
Wizard 1
Arcanist 1
Sorcerer 1
Alchemist 1
Inquisitor 1
Investigator 1
Evocation
Hot rocks deal 5d6 damage.
Class Levels:
Druid 4
Witch 4
Hunter 4
Wizard 4
Arcanist 4
Sorcerer 4
Bloodrager 4
Conjuration
Upon casting this spell, you vomit forth a disgusting ooze copy of yourself into a single adjacent square.
Class Levels:
Magus 3
Wizard 4
Arcanist 4
Sorcerer 4
Summoner 3
Alchemist 3
Investigator 3
Evocation
Creates a whirlpool in water.
Class Levels:
Druid 7
Shaman 7
Wizard 7
Arcanist 7
Sorcerer 7
Elementalist Wizard 7
Necromancy
Deals 10 damage/level to 1 creature/level.
Class Levels:
Witch 9
Shaman 9
Wizard 9
Arcanist 9
Sorcerer 9
Conjuration
You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity.
Class Levels:
Magus 6
Witch 7
Wizard 7
Arcanist 7
Sorcerer 7
Summoner 6
Alchemist 6
Investigator 6
Evocation
2d4 fire damage to 10 ft. and 1d4 to 20 ft. Passing through wall deals 2d6 damage +1/level.
Class Levels:
Adept 4
Druid 5
Magus 4
Hunter 5
Shaman 5
Wizard 4
Arcanist 4
Sorcerer 4
Summoner 3
Bloodrager 4
Elementalist Wizard 4
Evocation
Wall is immune to damage.
Class Levels:
Magus 5
Wizard 5
Arcanist 5
Sorcerer 5
Evocation
Ice plane creates wall or hemisphere creates dome.
Class Levels:
Magus 4
Wizard 4
Arcanist 4
Sorcerer 4
Summoner 3
Bloodrager 4
Elementalist Wizard 4
Conjuration
30 hp/four levels; can topple onto foes.
Class Levels:
Magus 6
Wizard 6
Arcanist 6
Sorcerer 6
Summoner 5
Elementalist Wizard 6