Transmutation
Doubles armor's enhancement bonus.
Class Levels:
Paladin 2
Inquisitor 2
Antipaladin 2
Enchantment
Fascinates a single creature for 1 round.
Class Levels:
Paladin 2
Inquisitor 3
Antipaladin 2
Conjuration
Entangles a creature for 1 round.
Class Levels:
Paladin 2
Inquisitor 3
Antipaladin 2
Conjuration
Teleports a friend out of a grapple.
Class Levels:
Paladin 3
Inquisitor 4
Antipaladin 3
Evocation
A single evil creature takes more damage from creatures with a good aura.
Class Levels:
Paladin 2
Inquisitor 3
Divination
You can see invisible creatures and objects within 30 feet of you.
Class Levels:
Paladin 3
Inquisitor 4
Antipaladin 3
Enchantment
Single target cannot make attacks of opportunity for 1 round.
Class Levels:
Paladin 1
Inquisitor 1
Antipaladin 1
Evocation
A single target is deafened until the condition is removed, and is confused for 1 round.
Class Levels:
Paladin 4
Inquisitor 5
Antipaladin 4
Transmutation
Allies attacking the target of the spell gain a +5 bonus on damage rolls for 1 round.
Class Levels:
Paladin 4
Inquisitor 5
Antipaladin 4
Transmutation
You gain two additional attacks of opportunity for 1 round.
Class Levels:
Paladin 2
Inquisitor 3
Antipaladin 2
Transmutation
Grants a +10-foot bonus to the range increment for any ranged weapon fired.
Class Levels:
Magus 1
Hunter 1
Ranger 1
Wizard 1
Paladin 1
Arcanist 1
Sorcerer 1
Alchemist 1
Inquisitor 1
Antipaladin 1
Investigator 1
Abjuration
As protection spells, but 10-ft. radius and 10 min./level.
Class Levels:
Cleric 3
Oracle 3
Shaman 3
Wizard 3
Paladin 3
Arcanist 3
Sorcerer 3
Summoner 3
Warpriest 3
Inquisitor 3
Abjuration
As protection spells, but 10-ft. radius and 10 min./level.
Class Levels:
Cleric 3
Oracle 3
Shaman 3
Wizard 3
Paladin 3
Arcanist 3
Sorcerer 3
Summoner 3
Warpriest 3
Inquisitor 3
Transmutation
Siege gains +1 on targeting and damage rolls.
Class Levels:
Cleric 2
Oracle 2
Wizard 2
Paladin 2
Arcanist 2
Sorcerer 2
Warpriest 2
Inquisitor 2
Antipaladin 2
Transmutation
Siege engine gains +1 on targeting and damage rolls for every four caster levels.
Class Levels:
Cleric 5
Oracle 5
Wizard 4
Paladin 4
Arcanist 4
Sorcerer 4
Warpriest 5
Inquisitor 4
Antipaladin 4
Transmutation
Weapon gains +1 bonus.
Class Levels:
Magus 1
Cleric 1
Oracle 1
Shaman 1
Wizard 1
Paladin 1
Arcanist 1
Sorcerer 1
Warpriest 1
Bloodrager 1
Inquisitor 1
Antipaladin 1
Transmutation
Weapon gains +1 bonus/four levels (max +5).
Class Levels:
Magus 3
Cleric 4
Oracle 4
Shaman 4
Wizard 3
Paladin 3
Arcanist 3
Sorcerer 3
Warpriest 4
Bloodrager 3
Inquisitor 3
Antipaladin 3
Necromancy
Designates action that triggers curse on subject.
Class Levels:
Witch 5
Cleric 5
Oracle 5
Paladin 4
Warpriest 5
Inquisitor 5
Abjuration
Makes 2 creatures pass Will saves in order to attack each other.
Class Levels:
Paladin 3
Conjuration
Immunizes subject against poison, detoxifies venom in or on subject.
Class Levels:
Bard 4
Adept 3
Druid 3
Skald 4
Witch 4
Cleric 4
Hunter 3
Oracle 4
Ranger 3
Shaman 4
Paladin 4
Alchemist 4
Warpriest 4
Inquisitor 4
Abjuration
Grants +5 AC and DR 10/evil, can't attack.
Class Levels:
Paladin 4
Transmutation
Subject gains +4 to Wis for 1 min./level.
Class Levels:
Druid 2
Cleric 2
Hunter 2
Oracle 2
Ranger 2
Shaman 2
Wizard 2
Paladin 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Warpriest 2
Abjuration
Take the damage and effects for another creature.
Class Levels:
Paladin 2
Transmutation
You surge with ancestral power, temporarily embodying all the strengths of both elvenkind and humankind simultaneously, and transforming into a paragon of both races, something greater than elf or human alone.
Class Levels:
Magus 4
Witch 3
Cleric 3
Oracle 3
Wizard 3
Paladin 4
Arcanist 3
Sorcerer 3
Alchemist 3
Warpriest 3
Bloodrager 3
Investigator 3