Transmutation
You gain a +4 competence bonus on Acrobatics and Climb checks and to CMD.
Class Levels:
Druid 2
Hunter 2
Wizard 2
Arcanist 2
Sorcerer 2
Alchemist 2
Bloodrager 2
Investigator 2
Evocation
1d6/level damage, 1 more bolt/level.
Class Levels:
Magus 6
Witch 7
Wizard 6
Arcanist 6
Sorcerer 6
Elementalist Wizard 6
Evocation
Creates a floating chain of force.
Class Levels:
Cleric 3
Oracle 3
Wizard 3
Arcanist 3
Sorcerer 3
Warpriest 3
Bloodrager 3
Evocation
This spell functions like chain lightning, except the spell deals fire damage instead of electricity damage.
Class Levels:
Magus 6
Wizard 6
Arcanist 6
Sorcerer 6
Enchantment
Makes monster believe it is your ally.
Class Levels:
Bard 3
Skald 3
Witch 4
Wizard 4
Arcanist 4
Sorcerer 4
Summoner 3
Enchantment
As charm monster, but all within 30 ft.
Class Levels:
Bard 6
Skald 6
Witch 8
Wizard 8
Arcanist 8
Sorcerer 8
Summoner 6
Enchantment
Makes one person your friend.
Class Levels:
Bard 1
Skald 1
Witch 1
Shaman 1
Wizard 1
Arcanist 1
Sorcerer 1
Necromancy
One touch/level deals 1d6 damage and possibly 1 Str damage.
Class Levels:
Magus 1
Witch 1
Shaman 1
Wizard 1
Arcanist 1
Sorcerer 1
Bloodrager 1
Abjuration
Emanation hampers illusions and stealth.
Class Levels:
Cleric 7
Oracle 7
Shaman 8
Wizard 7
Arcanist 7
Sorcerer 7
Warpriest 7
Necromancy
Kills 1d4/level HD of creatures.
Class Levels:
Wizard 6
Arcanist 6
Sorcerer 6
Inquisitor 6
Divination
Hear or see at a distance for 1 min./level.
Class Levels:
Bard 3
Skald 3
Witch 3
Shaman 3
Wizard 3
Arcanist 3
Sorcerer 3
Conjuration
20d6 damage to target creature.
Class Levels:
Druid 9
Wizard 9
Arcanist 9
Sorcerer 9
Elementalist Wizard 9
Evocation
Large hand provides cover, pushes, or attacks your foes.
Class Levels:
Wizard 8
Arcanist 8
Sorcerer 8
Enchantment
Causes living creatures within 5 ft. to fall asleep.
Class Levels:
Bard 5
Skald 5
Witch 6
Shaman 7
Wizard 6
Arcanist 6
Sorcerer 6
Abjuration
Creates a screen of wind around you.
Class Levels:
Druid 3
Magus 3
Hunter 3
Ranger 3
Wizard 3
Arcanist 3
Sorcerer 3
Bloodrager 3
Elementalist Wizard 3
Necromancy
Duplicate awakens when original dies.
Class Levels:
Witch 8
Wizard 8
Arcanist 8
Sorcerer 8
Conjuration
Kills 3 HD or less; 4-6 HD save or die; 6+ HD take Con damage.
Class Levels:
Magus 5
Witch 5
Wizard 5
Arcanist 5
Sorcerer 5
Elementalist Wizard 5
Transmutation
This spell functions like gaseous form, except you assume the shape of a Colossal cloud with a space of 30 feet.
Class Levels:
Druid 4
Hunter 4
Ranger 4
Wizard 4
Arcanist 4
Sorcerer 4
Evocation
Cone of ice slivers deals 1d6 cold/level.
Class Levels:
Cleric 6
Oracle 6
Wizard 6
Arcanist 6
Sorcerer 6
Warpriest 6
Illusion
Knocks unconscious, blinds, and/or stuns weak creatures.
Class Levels:
Magus 1
Wizard 1
Arcanist 1
Sorcerer 1
Bloodrager 1
Necromancy
Undead creature obeys your commands.
Class Levels:
Wizard 2
Arcanist 2
Sorcerer 2
Divination
You utter a question in the form of a low-pitched bird call that can be heard up to a mile away, and can understand the responses given by birds in the area.
Class Levels:
Bard 2
Druid 1
Skald 2
Witch 2
Hunter 1
Ranger 1
Shaman 2
Wizard 2
Arcanist 2
Sorcerer 2
Enchantment
Target is compelled to help injured ally.
Class Levels:
Bard 2
Skald 2
Cleric 2
Oracle 2
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 2
Divination
You understand all spoken and written languages.
Class Levels:
Bard 1
Adept 1
Skald 1
Witch 1
Cleric 1
Oracle 1
Shaman 1
Wizard 1
Arcanist 1
Sorcerer 1
Alchemist 1
Warpriest 1
Inquisitor 1