Illusion
As disguise self, but affects you or another.
Class Levels:
Bard 2
Skald 2
Wizard 2
Arcanist 2
Sorcerer 2
Inquisitor 2
Illusion
Changes your appearance.
Class Levels:
Bard 1
Skald 1
Wizard 1
Arcanist 1
Sorcerer 1
Alchemist 1
Inquisitor 1
Antipaladin 1
Abjuration
Forces a creature to return to its native plane.
Class Levels:
Cleric 4
Oracle 4
Shaman 4
Wizard 5
Arcanist 5
Sorcerer 5
Summoner 4
Warpriest 4
Inquisitor 4
Abjuration
+4 bonus against attacks by chaotic creatures.
Class Levels:
Cleric 5
Oracle 5
Shaman 5
Paladin 4
Warpriest 5
Inquisitor 5
Abjuration
+4 bonus against attacks by evil creatures.
Class Levels:
Cleric 5
Oracle 5
Shaman 5
Paladin 4
Warpriest 5
Inquisitor 5
Abjuration
+4 against attacks by good creatures.
Class Levels:
Cleric 5
Oracle 5
Shaman 5
Warpriest 5
Inquisitor 5
Antipaladin 4
Abjuration
+4 against attacks by lawful creatures.
Class Levels:
Cleric 5
Oracle 5
Shaman 5
Warpriest 5
Inquisitor 5
Antipaladin 4
Abjuration
Cancels one magical spell or effect.
Class Levels:
Bard 3
Druid 4
Magus 3
Skald 3
Witch 3
Cleric 3
Hunter 4
Oracle 3
Shaman 3
Wizard 3
Paladin 3
Arcanist 3
Sorcerer 3
Summoner 3
Warpriest 3
Inquisitor 3
Antipaladin 3
Abjuration
As dispel magic, but with multiple targets.
Class Levels:
Bard 5
Druid 6
Magus 6
Skald 5
Witch 6
Cleric 6
Hunter 6
Oracle 6
Shaman 6
Wizard 6
Arcanist 6
Sorcerer 6
Summoner 5
Warpriest 6
Inquisitor 6
Transmutation
Melee weapon destroys undead.
Class Levels:
Cleric 5
Oracle 5
Warpriest 5
Inquisitor 5
Necromancy
Deals 1d6 damage to one undead.
Class Levels:
Magus 0
Wizard 0
Arcanist 0
Sorcerer 0
Inquisitor 0
Evocation
Sound sickens 1d4 creatures.
Class Levels:
Bard 2
Skald 2
Inquisitor 2
Divination
Provides useful advice for specific proposed actions.
Class Levels:
Witch 4
Cleric 4
Oracle 4
Shaman 4
Warpriest 4
Inquisitor 4
Evocation
You gain +1 per three levels on attack and damage rolls.
Class Levels:
Cleric 1
Oracle 1
Paladin 1
Warpriest 1
Inquisitor 1
Evocation
You gain attack bonuses and 1 hp/level.
Class Levels:
Cleric 4
Oracle 4
Shaman 4
Warpriest 4
Inquisitor 4
Transmutation
Gain a movement type of your prey.
Class Levels:
Inquisitor 5
Necromancy
One subject takes -2 on attack rolls, damage rolls, saves, and checks.
Class Levels:
Cleric 1
Oracle 1
Shaman 1
Warpriest 1
Inquisitor 1
Antipaladin 1
Evocation
Deal sonic damage and daze target.
Class Levels:
Bard 1
Skald 1
Witch 1
Wizard 1
Arcanist 1
Sorcerer 1
Bloodrager 1
Inquisitor 1
Transmutation
Armor you wear no longer slows your speed.
Class Levels:
Magus 2
Cleric 2
Hunter 2
Oracle 2
Ranger 2
Paladin 2
Warpriest 2
Inquisitor 2
Necromancy
Target gains the eldritch ague spellblight.
Class Levels:
Witch 3
Wizard 3
Arcanist 3
Sorcerer 3
Inquisitor 3
Enchantment
Captivates all within 100 ft. + 10 ft./level.
Class Levels:
Bard 2
Skald 2
Witch 2
Cleric 2
Oracle 2
Shaman 2
Warpriest 2
Inquisitor 2
Abjuration
This ward grants you extra maneuverability when you avoid attacks against larger foes.
Class Levels:
Bard 2
Magus 2
Skald 2
Hunter 2
Ranger 2
Wizard 2
Arcanist 2
Sorcerer 2
Inquisitor 2
Transmutation
Your base speed increases by 30 ft.
Class Levels:
Bard 1
Magus 1
Skald 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Alchemist 1
Bloodrager 1
Inquisitor 1
Necromancy
Subjects within cone flee for 1 round/level.
Class Levels:
Bard 3
Skald 3
Witch 4
Shaman 4
Wizard 4
Arcanist 4
Sorcerer 4
Bloodrager 4
Inquisitor 4
Antipaladin 4