Divination
Creates a magical sensor high above you.
Class Levels:
Druid 2
Hunter 2
Ranger 2
Shaman 2
Transmutation
The target can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water, traveling at a speed of 5 feet.
Class Levels:
Druid 4
Hunter 4
Shaman 4
Wizard 4
Arcanist 4
Sorcerer 4
Alchemist 4
Bloodrager 4
Investigator 4
Evocation
Intense tremor shakes 80-ft.-radius.
Class Levels:
Druid 8
Cleric 8
Oracle 8
Shaman 8
Warpriest 8
Transmutation
Sonic sense gives you blindsight 40 ft.
Class Levels:
Bard 4
Druid 4
Skald 4
Hunter 4
Wizard 5
Arcanist 5
Sorcerer 5
Alchemist 4
Investigator 4
Divination
Enables you to speak to elementals and some creatures.
Class Levels:
Bard 3
Druid 2
Skald 3
Cleric 3
Hunter 2
Oracle 3
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 3
Elementalist Wizard 2
Conjuration
Summons multiple elementals.
Class Levels:
Druid 9
Witch 9
Shaman 9
Transmutation
This spell slows the metabolism and other bodily functions of a creature for a short amount of time.
Class Levels:
Druid 1
Witch 1
Hunter 1
Shaman 1
Wizard 1
Arcanist 1
Sorcerer 1
Abjuration
Exist comfortably in hot or cold regions.
Class Levels:
Adept 1
Druid 1
Cleric 1
Hunter 1
Oracle 1
Ranger 1
Shaman 1
Wizard 1
Paladin 1
Arcanist 1
Sorcerer 1
Summoner 1
Alchemist 1
Warpriest 1
Bloodrager 1
Abjuration
As endure elements, but you may divide the duration among creatures touched.
Class Levels:
Druid 2
Cleric 2
Hunter 2
Oracle 2
Ranger 2
Wizard 2
Paladin 2
Arcanist 2
Sorcerer 2
Alchemist 3
Warpriest 2
Investigator 3
Transmutation
Plants entangle everyone in 40-ft. radius.
Class Levels:
Druid 1
Hunter 1
Ranger 1
Shaman 1
Necromancy
Infect a subject with a highly contagious disease.
Class Levels:
Druid 6
Witch 6
Cleric 6
Hunter 6
Oracle 6
Wizard 7
Arcanist 7
Sorcerer 7
Warpriest 6
Enchantment
Makes a creature friendly.
Class Levels:
Bard 6
Druid 8
Skald 6
Cleric 8
Oracle 8
Wizard 8
Arcanist 8
Sorcerer 8
Warpriest 8
Transmutation
Moves 5-ft. cubes of earth.
Class Levels:
Druid 1
Hunter 1
Wizard 1
Arcanist 1
Sorcerer 1
Elementalist Wizard 1
Evocation
Outlines subjects with light, canceling blur, concealment, and the like.
Class Levels:
Druid 1
Hunter 1
Transmutation
A target starves with an insatiable hunger.
Class Levels:
Druid 2
Witch 2
Hunter 2
Transmutation
Subject ignores adverse movement effects in difficult terrain.
Class Levels:
Bard 1
Druid 1
Skald 1
Hunter 1
Ranger 1
Transmutation
As feather step, but affects many targets rather than one.
Class Levels:
Bard 3
Druid 3
Skald 3
Hunter 3
Ranger 3
Transmutation
Wind walls selectively block attacks.
Class Levels:
Druid 5
Cleric 5
Hunter 3
Oracle 5
Ranger 3
Wizard 5
Arcanist 5
Sorcerer 5
Warpriest 5
Divination
Shows most direct way to a location.
Class Levels:
Bard 6
Druid 6
Skald 6
Witch 6
Cleric 6
Hunter 6
Oracle 6
Shaman 6
Warpriest 6
Inquisitor 6
Necromancy
Deals 10 damage/level to one subject.
Class Levels:
Druid 8
Wizard 7
Arcanist 7
Sorcerer 7
Transmutation
You transform the target's fins, flippers, or tail into legs and feet, allowing it to walk on land.
Class Levels:
Druid 3
Witch 3
Hunter 3
Shaman 3
Wizard 3
Arcanist 3
Sorcerer 3
Conjuration
Acorns and berries become grenades and bombs.
Class Levels:
Druid 6
Hunter 6
Shaman 6
Evocation
Creates a serpentine path of fire 5 ft. long/level that deals 1d6 fire damage/level.
Class Levels:
Druid 5
Magus 5
Hunter 5
Wizard 5
Arcanist 5
Sorcerer 5
Elementalist Wizard 5
Evocation
Deals 1d6/level fire damage.
Class Levels:
Druid 7
Cleric 8
Oracle 8
Shaman 8
Warpriest 8