Evocation
Inflicts 1d6 nonlethal damage 1 round/level.
Class Levels:
Witch 3
Wizard 3
Arcanist 3
Sorcerer 3
Bloodrager 3
Evocation
As pain strike, but affects multiple creatures.
Class Levels:
Witch 5
Wizard 5
Arcanist 5
Sorcerer 5
Evocation
With a sweeping gesture, you call forth mighty winds to clear a path ahead of you.
Class Levels:
Druid 6
Hunter 6
Wizard 6
Arcanist 6
Sorcerer 6
Evocation
Target is staggered by a painful sound.
Class Levels:
Bard 2
Skald 2
Evocation
You may seize an object or manipulate it from afar.
Class Levels:
Bard 2
Magus 2
Skald 2
Cleric 2
Oracle 2
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 2
Evocation
Ranged touch attack deals 1d6/level cold damage and 1d4 points of Dexterity drain.
Class Levels:
Wizard 8
Arcanist 8
Sorcerer 8
Elementalist Wizard 8
Evocation
Rays hit subjects with variety of effects.
Class Levels:
Wizard 7
Arcanist 7
Sorcerer 7
Evocation
1d6 damage + 1/level, touch or thrown.
Class Levels:
Druid 1
Hunter 1
Shaman 1
Evocation
Shadow protects the target from light.
Class Levels:
Witch 2
Cleric 2
Oracle 2
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 2
Evocation
Ray deals 1d3 cold damage.
Class Levels:
Magus 0
Wizard 0
Arcanist 0
Sorcerer 0
Elementalist Wizard 0
Evocation
Foes take 1d8 damage/two caster levels (max 5d8).
Class Levels:
Inquisitor 4
Evocation
You restore up to 1 charge per level to a battery or half that number of charges to a technological item capable of being charged by a battery.
Class Levels:
Bard 2
Magus 3
Skald 2
Cleric 3
Oracle 3
Wizard 3
Arcanist 3
Sorcerer 3
Warpriest 3
Evocation
Force globe protects but traps one subject.
Class Levels:
Wizard 4
Arcanist 4
Sorcerer 4
Evocation
Melee attack deals 1d6 more damage.
Class Levels:
Paladin 4
Inquisitor 5
Antipaladin 4
Evocation
Imbues a projectile weapon to give its ammunition the ability to ricochet.
Class Levels:
Hunter 2
Ranger 2
Wizard 2
Arcanist 2
Sorcerer 2
Evocation
Transform into electricity.
Class Levels:
Wizard 9
Arcanist 9
Sorcerer 9
Evocation
A stream of wind causes nonlethal damage and can knock down or push creatures.
Class Levels:
Druid 4
Magus 4
Hunter 4
Wizard 4
Arcanist 4
Sorcerer 4
Bloodrager 4
Elementalist Wizard 4
Evocation
This spell sanctifies an area with heavenly power.
Class Levels:
Cleric 2
Oracle 2
Paladin 2
Warpriest 2
Evocation
Prevent a corpse from becoming an undead.
Class Levels:
Witch 1
Cleric 1
Oracle 1
Paladin 1
Warpriest 1
Inquisitor 1
Evocation
Subject rerolls failed saving throw.
Class Levels:
Bard 1
Skald 1
Evocation
Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).
Class Levels:
Adept 2
Magus 2
Wizard 2
Arcanist 2
Sorcerer 2
Bloodrager 2
Elementalist Wizard 2
Evocation
Winds block vision and deal 3d6 damage per round.
Class Levels:
Druid 7
Witch 7
Wizard 7
Arcanist 7
Sorcerer 7
Evocation
Foes provoke attacks of opportunity.
Class Levels:
Witch 3
Evocation
Ray deals 1d8/two levels damage (more against undead).
Class Levels:
Cleric 3
Oracle 3
Warpriest 3
Inquisitor 3