Abjuration
As dispel magic, but with multiple targets.
Class Levels:
Bard 5
Druid 6
Magus 6
Skald 5
Witch 6
Cleric 6
Hunter 6
Oracle 6
Shaman 6
Wizard 6
Arcanist 6
Sorcerer 6
Summoner 5
Warpriest 6
Inquisitor 6
Enchantment
One animal obeys your silent mental commands and orders.
Class Levels:
Druid 3
Hunter 3
Shaman 3
Transmutation
You become an incorporeal creature of dust for a short period of time.
Class Levels:
Druid 6
Witch 6
Cleric 6
Hunter 6
Oracle 6
Alchemist 5
Warpriest 6
Investigator 5
Conjuration
Summon 1 giant eagle/3 levels.
Class Levels:
Druid 6
Hunter 6
Summoner 6
Divination
Creates a magical sensor high above you.
Class Levels:
Druid 2
Hunter 2
Ranger 2
Shaman 2
Transmutation
The target can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water, traveling at a speed of 5 feet.
Class Levels:
Druid 4
Hunter 4
Shaman 4
Wizard 4
Arcanist 4
Sorcerer 4
Alchemist 4
Bloodrager 4
Investigator 4
Transmutation
Sonic sense gives you blindsight 40 ft.
Class Levels:
Bard 4
Druid 4
Skald 4
Hunter 4
Wizard 5
Arcanist 5
Sorcerer 5
Alchemist 4
Investigator 4
Transmutation
Armor you wear no longer slows your speed.
Class Levels:
Magus 2
Cleric 2
Hunter 2
Oracle 2
Ranger 2
Paladin 2
Warpriest 2
Inquisitor 2
Divination
Enables you to speak to elementals and some creatures.
Class Levels:
Bard 3
Druid 2
Skald 3
Cleric 3
Hunter 2
Oracle 3
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 3
Elementalist Wizard 2
Transmutation
This spell slows the metabolism and other bodily functions of a creature for a short amount of time.
Class Levels:
Druid 1
Witch 1
Hunter 1
Shaman 1
Wizard 1
Arcanist 1
Sorcerer 1
Abjuration
Exist comfortably in hot or cold regions.
Class Levels:
Adept 1
Druid 1
Cleric 1
Hunter 1
Oracle 1
Ranger 1
Shaman 1
Wizard 1
Paladin 1
Arcanist 1
Sorcerer 1
Summoner 1
Alchemist 1
Warpriest 1
Bloodrager 1
Abjuration
As endure elements, but you may divide the duration among creatures touched.
Class Levels:
Druid 2
Cleric 2
Hunter 2
Oracle 2
Ranger 2
Wizard 2
Paladin 2
Arcanist 2
Sorcerer 2
Alchemist 3
Warpriest 2
Investigator 3
Transmutation
Plants entangle everyone in 40-ft. radius.
Class Levels:
Druid 1
Hunter 1
Ranger 1
Shaman 1
Necromancy
Infect a subject with a highly contagious disease.
Class Levels:
Druid 6
Witch 6
Cleric 6
Hunter 6
Oracle 6
Wizard 7
Arcanist 7
Sorcerer 7
Warpriest 6
Abjuration
This ward grants you extra maneuverability when you avoid attacks against larger foes.
Class Levels:
Bard 2
Magus 2
Skald 2
Hunter 2
Ranger 2
Wizard 2
Arcanist 2
Sorcerer 2
Inquisitor 2
Transmutation
Moves 5-ft. cubes of earth.
Class Levels:
Druid 1
Hunter 1
Wizard 1
Arcanist 1
Sorcerer 1
Elementalist Wizard 1
Evocation
Outlines subjects with light, canceling blur, concealment, and the like.
Class Levels:
Druid 1
Hunter 1
Transmutation
A target starves with an insatiable hunger.
Class Levels:
Druid 2
Witch 2
Hunter 2
Transmutation
Subject ignores adverse movement effects in difficult terrain.
Class Levels:
Bard 1
Druid 1
Skald 1
Hunter 1
Ranger 1
Transmutation
As feather step, but affects many targets rather than one.
Class Levels:
Bard 3
Druid 3
Skald 3
Hunter 3
Ranger 3
Transmutation
Wind walls selectively block attacks.
Class Levels:
Druid 5
Cleric 5
Hunter 3
Oracle 5
Ranger 3
Wizard 5
Arcanist 5
Sorcerer 5
Warpriest 5
Divination
You can sense whether a particular creature is within 20 miles of your location.
Class Levels:
Hunter 4
Ranger 4
Inquisitor 4
Divination
Shows most direct way to a location.
Class Levels:
Bard 6
Druid 6
Skald 6
Witch 6
Cleric 6
Hunter 6
Oracle 6
Shaman 6
Warpriest 6
Inquisitor 6
Transmutation
You transform the target's fins, flippers, or tail into legs and feet, allowing it to walk on land.
Class Levels:
Druid 3
Witch 3
Hunter 3
Shaman 3
Wizard 3
Arcanist 3
Sorcerer 3