Transmutation
Natural attacks damage as two sizes bigger.
Class Levels:
Druid 4
Hunter 3
Ranger 3
Transmutation
The target's wings grow more powerful, causing its fly speed to increase by +10 feet and its maneuverability to improve by one category (to a maximum of good).
Class Levels:
Druid 1
Witch 1
Hunter 1
Ranger 1
Wizard 1
Arcanist 1
Sorcerer 1
Bloodrager 1
Conjuration
Summon 1d3 Tiny animals.
Class Levels:
Druid 1
Hunter 1
Ranger 1
Conjuration
Summons creature to fight for you.
Class Levels:
Druid 1
Hunter 1
Ranger 1
Conjuration
Summons creature to fight for you.
Class Levels:
Druid 2
Hunter 2
Ranger 2
Conjuration
Summons creature to fight for you.
Class Levels:
Druid 3
Hunter 3
Ranger 3
Conjuration
Summons creature to fight for you.
Class Levels:
Druid 4
Hunter 4
Ranger 4
Transmutation
Weapon touched bursts into flames.
Class Levels:
Cleric 1
Hunter 1
Oracle 1
Ranger 1
Paladin 1
Warpriest 1
Enchantment
Treat the terrain you are in as a favored terrain for the spell's duration.
Class Levels:
Hunter 4
Ranger 4
Transmutation
As tireless pursuit, but affects many targets rather than one.
Class Levels:
Hunter 3
Ranger 3
Inquisitor 4
Transmutation
Ignore fatigue while hustling.
Class Levels:
Hunter 1
Ranger 1
Inquisitor 1
Transmutation
You look exactly like a tree for 1 hour/level.
Class Levels:
Druid 2
Hunter 2
Ranger 3
Shaman 2
Conjuration
Step from one tree to another far away.
Class Levels:
Druid 5
Hunter 4
Ranger 4
Transmutation
You become one with the city around you, allowing you to move more easily through its crowds and buildings.
Class Levels:
Bard 1
Skald 1
Witch 1
Hunter 1
Ranger 1
Wizard 1
Arcanist 1
Sorcerer 1
Alchemist 1
Investigator 1
Necromancy
Arrow or bolt poisons target.
Class Levels:
Hunter 3
Ranger 3
Transmutation
Weapon bypasses some DR.
Class Levels:
Bard 2
Magus 3
Skald 2
Hunter 2
Ranger 2
Wizard 3
Arcanist 3
Sorcerer 3
Bloodrager 3
Abjuration
Harnesses the power of the seasons to protect the target and grant a number of bonuses.
Class Levels:
Druid 3
Witch 3
Cleric 4
Hunter 3
Oracle 4
Ranger 3
Shaman 3
Warpriest 4
Enchantment
Animal gains combat training.
Class Levels:
Bard 2
Druid 2
Skald 2
Hunter 1
Ranger 1
Paladin 1
Inquisitor 1
Antipaladin 1
Transmutation
Subject treads on water as if solid.
Class Levels:
Witch 3
Cleric 3
Hunter 3
Oracle 3
Ranger 3
Shaman 3
Warpriest 3
Transmutation
As water walk, but you may divide the duration among creatures touched.
Class Levels:
Cleric 4
Hunter 4
Oracle 4
Ranger 4
Warpriest 4
Conjuration
Create a comfortable shelter made of webbing.
Class Levels:
Druid 2
Witch 2
Cleric 2
Hunter 2
Oracle 2
Ranger 2
Shaman 2
Wizard 2
Arcanist 2
Sorcerer 2
Summoner 2
Warpriest 2
Divination
Upon casting this spell, you are able to gain knowledge from the land itself.
Class Levels:
Druid 1
Witch 1
Cleric 2
Hunter 1
Oracle 2
Ranger 1
Warpriest 2
Transmutation
Nearby plants aid you in combat.
Class Levels:
Druid 2
Hunter 2
Ranger 2
Evocation
Deflects arrows, smaller creatures, gasses.
Class Levels:
Druid 3
Magus 3
Cleric 3
Hunter 2
Oracle 3
Ranger 2
Shaman 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 2
Warpriest 3
Bloodrager 3
Elementalist Wizard 3