Evocation
Floating knife attacks with you.
Class Levels:
Witch 3
Wizard 3
Arcanist 3
Sorcerer 3
Bloodrager 3
Transmutation
Take the form and some of the powers of a Small or Medium undead.
Class Levels:
Magus 3
Wizard 3
Arcanist 3
Sorcerer 3
Alchemist 3
Bloodrager 3
Investigator 3
Transmutation
Grants a +2 bonus, +1 per four caster levels, on attack rolls to confirm a critical hit.
Class Levels:
Magus 1
Witch 1
Wizard 1
Arcanist 1
Sorcerer 1
Bloodrager 1
Inquisitor 1
Necromancy
Target is afflicted with severe cold.
Class Levels:
Druid 2
Witch 2
Hunter 2
Wizard 2
Arcanist 2
Sorcerer 2
Bloodrager 2
Necromancy
Touch deals 1d6 damage/2 levels; caster gains damage as temporary hp.
Class Levels:
Magus 3
Witch 3
Wizard 3
Arcanist 3
Sorcerer 3
Bloodrager 3
Antipaladin 3
Transmutation
Take the form and some of the powers of a Small or Medium vermin.
Class Levels:
Druid 3
Magus 4
Witch 3
Hunter 3
Wizard 4
Arcanist 4
Sorcerer 4
Alchemist 4
Bloodrager 4
Investigator 4
Transmutation
Weapon bypasses some DR.
Class Levels:
Bard 2
Magus 3
Skald 2
Hunter 2
Ranger 2
Wizard 3
Arcanist 3
Sorcerer 3
Bloodrager 3
Illusion
Illusory hellscape makes creatures shaken.
Class Levels:
Bard 3
Skald 3
Witch 3
Cleric 3
Oracle 3
Wizard 3
Arcanist 3
Sorcerer 3
Warpriest 3
Bloodrager 3
Evocation
As fire shield, except acid damage.
Class Levels:
Wizard 4
Arcanist 4
Sorcerer 4
Summoner 4
Alchemist 4
Bloodrager 4
Investigator 4
Evocation
Hot rocks deal 5d6 damage.
Class Levels:
Druid 4
Witch 4
Hunter 4
Wizard 4
Arcanist 4
Sorcerer 4
Bloodrager 4
Evocation
2d4 fire damage to 10 ft. and 1d4 to 20 ft. Passing through wall deals 2d6 damage +1/level.
Class Levels:
Adept 4
Druid 5
Magus 4
Hunter 5
Shaman 5
Wizard 4
Arcanist 4
Sorcerer 4
Summoner 3
Bloodrager 4
Elementalist Wizard 4
Evocation
Ice plane creates wall or hemisphere creates dome.
Class Levels:
Magus 4
Wizard 4
Arcanist 4
Sorcerer 4
Summoner 3
Bloodrager 4
Elementalist Wizard 4
Evocation
Sonic wall deflects and damages creatures.
Class Levels:
Bard 4
Magus 4
Skald 4
Wizard 5
Arcanist 5
Sorcerer 5
Bloodrager 4
Abjuration
The weapon you use for the focus of this spell defends you, allowing you to cast spells without provoking attacks of opportunity.
Class Levels:
Magus 1
Wizard 2
Arcanist 2
Sorcerer 2
Summoner 2
Bloodrager 1
Transmutation
Subjects can breathe underwater.
Class Levels:
Druid 3
Magus 3
Cleric 3
Hunter 3
Oracle 3
Shaman 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Warpriest 3
Bloodrager 3
Elementalist Wizard 3
Conjuration
You launch a ball of webbing at a target, which must make a save or be affected as if by a web spell occupying only the creature's space.
Class Levels:
Magus 1
Witch 1
Wizard 1
Arcanist 1
Sorcerer 1
Bloodrager 1
Evocation
Deflects arrows, smaller creatures, gasses.
Class Levels:
Druid 3
Magus 3
Cleric 3
Hunter 2
Oracle 3
Ranger 2
Shaman 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 2
Warpriest 3
Bloodrager 3
Elementalist Wizard 3
Transmutation
You respond to an attack by briefly becoming vaporous and insubstantial, allowing the attack to pass harmlessly through you.
Class Levels:
Bard 1
Druid 1
Magus 1
Skald 1
Hunter 1
Wizard 1
Arcanist 1
Sorcerer 1
Bloodrager 1
Abjuration
The target's feathers thicken and fluff up to ward against winter's chill.
Class Levels:
Druid 1
Cleric 1
Hunter 1
Oracle 1
Ranger 1
Wizard 1
Arcanist 1
Sorcerer 1
Warpriest 1
Bloodrager 1
Inquisitor 1
Abjuration
Four mithral daggers speed around you, attacking nearby creatures and protecting your spellcasting from attacks of opportunity.
Class Levels:
Magus 4
Witch 5
Wizard 5
Arcanist 5
Sorcerer 5
Summoner 5
Bloodrager 4