Conjuration
You summon a swarm consisting of thousands of animate, flying teeth in a 10-foot-by-10-foot cube.
Class Levels:
Druid 3
Witch 3
Hunter 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Enchantment
Object or location attracts certain creatures.
Class Levels:
Druid 9
Witch 8
Wizard 8
Arcanist 8
Sorcerer 8
Summoner 6
Transmutation
Converts the top layer of the ground into hot tar.
Class Levels:
Druid 6
Hunter 6
Wizard 6
Arcanist 6
Sorcerer 6
Summoner 5
Conjuration
Instantly transports you as far as 100 miles per level.
Class Levels:
Magus 5
Witch 5
Wizard 5
Arcanist 5
Sorcerer 5
Summoner 4
Conjuration
Teleports creatures inside circle.
Class Levels:
Witch 9
Wizard 9
Arcanist 9
Sorcerer 9
Summoner 6
Conjuration
As teleport, but no range limit and no off-target arrival.
Class Levels:
Witch 7
Wizard 7
Arcanist 7
Sorcerer 7
Summoner 5
Divination
Speak and understand any language.
Class Levels:
Bard 2
Adept 3
Skald 2
Witch 3
Cleric 4
Oracle 4
Shaman 4
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Warpriest 4
Inquisitor 2
Divination
As tongues, but you may divide the duration among creatures touched.
Class Levels:
Bard 3
Skald 3
Witch 4
Cleric 5
Oracle 5
Wizard 4
Arcanist 4
Sorcerer 4
Summoner 4
Alchemist 4
Warpriest 5
Investigator 4
Transmutation
Change your eidolon's evolutions.
Class Levels:
Summoner 4
Divination
Lets you see all things as they really are.
Class Levels:
Adept 5
Druid 7
Magus 6
Witch 6
Cleric 5
Oracle 5
Shaman 5
Wizard 6
Arcanist 6
Sorcerer 6
Summoner 5
Alchemist 6
Warpriest 5
Inquisitor 5
Transmutation
Targeted creature's attacks target a random square instead of the intended target.
Class Levels:
Magus 2
Wizard 2
Arcanist 2
Sorcerer 2
Summoner 2
Transmutation
Remove distance restriction on eidolon.
Class Levels:
Summoner 1
Conjuration
Invisible force obeys your commands.
Class Levels:
Bard 1
Magus 1
Skald 1
Witch 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Illusion
Throws voice for 1 min./level.
Class Levels:
Bard 1
Skald 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Evocation
As fire shield, except acid damage.
Class Levels:
Wizard 4
Arcanist 4
Sorcerer 4
Summoner 4
Alchemist 4
Bloodrager 4
Investigator 4
Conjuration
Upon casting this spell, you vomit forth a disgusting ooze copy of yourself into a single adjacent square.
Class Levels:
Magus 3
Wizard 4
Arcanist 4
Sorcerer 4
Summoner 3
Alchemist 3
Investigator 3
Conjuration
You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity.
Class Levels:
Magus 6
Witch 7
Wizard 7
Arcanist 7
Sorcerer 7
Summoner 6
Alchemist 6
Investigator 6
Evocation
2d4 fire damage to 10 ft. and 1d4 to 20 ft. Passing through wall deals 2d6 damage +1/level.
Class Levels:
Adept 4
Druid 5
Magus 4
Hunter 5
Shaman 5
Wizard 4
Arcanist 4
Sorcerer 4
Summoner 3
Bloodrager 4
Elementalist Wizard 4
Evocation
Ice plane creates wall or hemisphere creates dome.
Class Levels:
Magus 4
Wizard 4
Arcanist 4
Sorcerer 4
Summoner 3
Bloodrager 4
Elementalist Wizard 4
Conjuration
30 hp/four levels; can topple onto foes.
Class Levels:
Magus 6
Wizard 6
Arcanist 6
Sorcerer 6
Summoner 5
Elementalist Wizard 6
Conjuration
Creates a stone wall that can be shaped.
Class Levels:
Adept 5
Druid 6
Magus 5
Cleric 5
Hunter 6
Oracle 5
Shaman 6
Wizard 5
Arcanist 5
Sorcerer 5
Summoner 4
Warpriest 5
Elementalist Wizard 5
Abjuration
The weapon you use for the focus of this spell defends you, allowing you to cast spells without provoking attacks of opportunity.
Class Levels:
Magus 1
Wizard 2
Arcanist 2
Sorcerer 2
Summoner 2
Bloodrager 1
Transmutation
Subjects can breathe underwater.
Class Levels:
Druid 3
Magus 3
Cleric 3
Hunter 3
Oracle 3
Shaman 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Warpriest 3
Bloodrager 3
Elementalist Wizard 3
Conjuration
Create a comfortable shelter made of webbing.
Class Levels:
Druid 2
Witch 2
Cleric 2
Hunter 2
Oracle 2
Ranger 2
Shaman 2
Wizard 2
Arcanist 2
Sorcerer 2
Summoner 2
Warpriest 2