You have studied the workings of anatomy, either as a student at university or as an apprentice mortician or necromancer.
Traits Compendium
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You have studied the workings of anatomy, either as a student at university or as an apprentice mortician or necromancer.
You have worn armor as long as you can remember, either as part of your training to become a knight's squire or simply because you were seeking to emulate a hero.
You have worn armor as long as you can remember, either as part of your training to become a knight's squire or simply because you were seeking to emulate a hero.
There is a fire in your heart that can't be quenched.
You are skilled at supporting your allies in the heat of battle.
You are particularly successful when using deeds.
You have little to fear when there's a gun in your hand.
Your confidence rises when you foil spellcasting.
You have a vicious streak, and nothing satisfies you more than warm blood on your hands and blade.
You were bullied often as a child, and you are now constantly ready to defend yourself with your fists when an enemy comes near.
You were bullied often as a child, and you are now constantly ready to defend yourself with your fists when an enemy comes near.
You are adept at tricking favored enemies of your race or those related to your race.
Your childhood was brutal, yet you persevered primarily through force of will and faith that no matter how hard things might get, as long as you kept a level head you'd make it through.
Your childhood was brutal, but you persevered through force of will and faith.
When a companion is down, you fight harder.
Growing up in a rough neighborhood or a dangerous environment has honed your senses.
Growing up in a rough neighborhood or a dangerous environment has honed your senses.
You wouldn't have lived to make it out of childhood without the aid of a sibling, friend, or companion on whom you could always count to distract your enemies long enough for you to do a little bit more damage than normal.
You wouldn't have lived to make it out of childhood without the aid of a sibling, friend, or companion you could always count on to distract your enemies long enough for you to do a little bit more damage than normal.