Universal Abilities
Mythic Power › Universal Path Abilities
Universal Path Abilities
In addition to path-specific abilities, all mythic characters choose from a shared pool of universal path abilities at each tier. These are available regardless of which mythic path you follow. New options unlock at 3rd and 6th tier.
1st-Tier Universal Path Abilities
Available from 1st mythic tier onward; select one when you would normally choose a path ability.
You gain a legendary item granting abilities equal to your tier (maximum 3).
- 3rd tier (2nd selection): maximum increases to 6; item becomes a lesser artifact.
- 6th tier (3rd selection): maximum increases to 10; item becomes a greater artifact.
3rd-Tier Universal Path Abilities
These abilities become available starting at 3rd mythic tier.
Followers can select you as their deity for spells and domains. Choose two domains; these must be alignment domains matching your alignment if possible (neutral characters are exempt). You grant access as if you were a deity, but followers lose spell slots for levels higher than your tier. You can cast domain spells of level ≤ your tier as spell-like abilities (one of each level per day).
If you are a cleric or venerate a deity, you may change your own domains to match those you grant. At 6th tier and 9th tier, you may select this ability again, adding one domain and two subdomains each time.
Once per day, temporarily change one decision made for a class feature. The change lasts a number of minutes equal to your tier; you are treated as if you always had the new feature. If the new feature is limited per day, you receive half the normal uses (minimum 1). When the effect ends, your previous choice returns with its original remaining uses.
If this affects spell access (bloodline, domain, school), you lose old spells but don't gain new ones during the effect. You can also change a feat or skill granted by a class feature, but any ability that requires the replaced feat or skill as a prerequisite stops working while the effect is active.
6th-Tier Universal Path Abilities
These abilities become available starting at 6th mythic tier.
Expend one use of mythic power to activate a frightful-presence-like aura (30-ft. range, 1 minute). Creatures are affected by their mythic tier or rank rather than Hit Dice:
- Non-mythic creatures: panicked 1 minute on failed save, shaken 1 minute on success.
- Mythic creatures with tier ≤ yours: unaffected on success, shaken 1 minute on failure.
- Mythic creatures with tier > yours: unaffected.
Will DC = 10 + tier + Cha modifier.