Race BuilderRacial Trait Reference

All 209 racial traits from the ARG Race Builder, organized by category. Traits are tagged Standard, Advanced, or Monstrous — the power level of your race determines which tiers are available and how many traits per category you may take.

TraitRPTierPrerequisites
Advanced Charisma4AdvancedNone
Advanced Constitution4AdvancedNone
Advanced Dexterity4AdvancedNone
Advanced Intelligence4AdvancedNone
Advanced Strength4AdvancedNone
Advanced Wisdom4AdvancedNone

TraitRPTierPrerequisites
Ancient Foe3StandardNone
Battle-Hardened4StandardNone
Bond to the Land2StandardNone
Breeze-Kissed4StandardOutsider (native) w/ Plane of Air ties or fey type
Cat's Luck1Standard+2 racial bonus to Dexterity
Celestial Resistance3StandardOutsider (native) w/ Elysium, Heaven, or Nirvana ties
Cornered Fury4StandardNone
Crystalline Form2StandardOutsider (native) w/ Plane of Earth ties, construct, or half-construct
Deathless Spirit3StandardNone
Defensive Training, Greater4StandardNone
Defensive Training, Lesser1StandardNone
Desert Runner2StandardNone
Dual-Minded1StandardHumanoid with two subtypes, or half-construct/half-undead subtype
Duergar Immunities4StandardDwarf subtype, +2 racial bonus to Constitution
Elven Immunities2StandardElf subtype
Energy Resistance1StandardOutsider (native) w/ elemental plane ties
Eternal Hope2StandardNone
Exalted Resistance3StandardOutsider (native) w/ Elysium, Heaven, or Nirvana ties
Fearless1StandardNone
Fiendish Resistance3StandardOutsider (native) w/ Abaddon, Abyss, or Hell ties
Fire in the Blood3StandardOutsider (native) w/ Plane of Fire ties or dragon type
Halo2StandardOutsider (native) w/ Elysium, Heaven, or Nirvana ties
Hardy3Standard+2 racial bonus to Constitution
Healthy2Standard+2 racial bonus to Constitution
Hydrated Vitality3StandardOutsider (native) w/ Plane of Water ties, fey, or plant type
Illusion Resistance1StandardNone
Lifebound2StandardMust have a Constitution score
Lucky, Lesser2StandardNone
Mist Child1StandardNone
Mountain-Born1StandardNone
Natural Armor2StandardNone
Plagueborn1StandardNone
Poison Resistance3StandardNone
Resist Level Drain1StandardNegative energy affinity racial trait
Resistant2StandardNone
Shadow Blending1StandardShadow resistance racial trait
Shadow Resistance2StandardNone
Spell Resistance, Greater3StandardNone
Spell Resistance, Lesser2StandardNone
Stability1StandardNone
Stone in the Blood3StandardOutsider (native) w/ Plane of Earth ties, construct, or half-construct
Storm in the Blood3StandardOutsider (native) w/ Plane of Air ties or dragon type
Stubborn2StandardNone
Undead Resistance1StandardNone
Unnatural2StandardNone
Fey Damage Resistance3AdvancedNone
Improved Natural Armor1AdvancedNatural armor racial trait
Improved Resistance2AdvancedResistance 5 to any energy type
Lucky, Greater4AdvancedNone
Moon-Touched Damage Resistance3AdvancedNone
Skeletal Damage Reduction2AdvancedNone
Damage Reduction4+MonstrousNone
Elemental Immunity4MonstrousOutsider (native) w/ elemental plane ties
Fast Healing6MonstrousNone
Rock Catching2MonstrousLarge size quality

TraitRPTierPrerequisites
Beguiling Liar2StandardNone
Camouflage1StandardNone
Cave Dweller1StandardNone
Craftsman1StandardNone
Curiosity4StandardNone
Emissary1StandardNone
Flexible Bonus Feat4StandardNone
Focused Study4StandardNone
Gift of Tongues2StandardStandard or linguist language quality
Gifted Linguist2StandardStandard or linguist language quality
Greed1StandardNone
Gregarious1Standard+2 racial bonus to Charisma
Integrated1StandardNone
Master Tinker2StandardNone
Nimble Faller2Standard+2 racial bonus to Dexterity
Scavenger2StandardNone
Shards of the Past4StandardNone
Silent Hunter2StandardNone
Silver Tongued3StandardNone
Skill Bonus2StandardNone
Skill Training1StandardNone
Skilled4StandardNone
Sneaky5StandardNone
Sneaky Rider6StandardNone
Sociable1StandardNone
Stalker1StandardNone
Static Bonus Feat2StandardNone
Stonecunning1StandardNone
Underground Sneak5StandardRace native to the Darklands
Urbanite1StandardNone
Water Child4StandardNone
Nimble Attacks2AdvancedNone
Quick Reactions2AdvancedNone

TraitRPTierPrerequisites
Arcane Focus1StandardNone
Change Shape, Greater6StandardAberration, dragon, fey, humanoid, or monstrous humanoid type
Change Shape, Lesser3StandardAberration, dragon, fey, humanoid, or monstrous humanoid type
Deep Magic3StandardNative of the Darklands
Dissolution's Child5StandardOutsider (native) w/ Shadow Plane ties, fey, or undead type
Dreamspeaker2StandardNone
Elemental Affinity1StandardOutsider (native) w/ elemental plane ties
Elemental Summoner2StandardNone
Elven Magic3StandardElf subtype
Enclave Protector2StandardNone
Envoy1StandardNone
Fell Magic3StandardNone
Ferrous Growth2StandardOutsider (native) w/ Plane of Earth ties
Fertile Soil2StandardOutsider (native) w/ Plane of Earth ties, fey, or plant type
Fiendish Sorcery1StandardOutsider (native) w/ Abaddon, Abyss, or Hell ties
Gnome Magic2StandardGnome subtype
Heavenborn3StandardOutsider (native) w/ Elysium, Heaven, or Nirvana ties
Hypnotic2StandardNone
Hypnotic Gaze3StandardNone
Immortal Spark7StandardOutsider (native) w/ Elysium, Heaven, or Nirvana ties
Lightbringer2StandardNone
Magical Linguist2StandardNone
Nereid Fascination3StandardOutsider (native) w/ Plane of Water ties or fey type
Object of Desire1StandardNone
Pyromaniac3StandardNone
Samsaran Magic2StandardSamsaran subtype
Seducer2Standard+2 racial bonus to Charisma
Shadow Caster2StandardNone
Shadow Magic2StandardNone
Soul Seer4StandardOutsider (native) type
Spell-Like Ability, LesserVar.StandardNone
Stoneseer2StandardNone
Stonesinger1StandardNone
Svirfneblin Magic2StandardGnome subtype
Treacherous Earth2StandardOutsider (native) w/ Plane of Earth ties or fey type
Weather Savvy1StandardOutsider (native) w/ Plane of Air ties or fey type
Constant Spell-Like Divination3AdvancedNone
Shadow Travel5AdvancedOutsider (native) w/ Shadow Plane ties
Spell-Like Ability, GreaterVar.AdvancedNone
Spell-Like Ability, At-WillVar.MonstrousNone

TraitRPTierPrerequisites
Climb2StandardNone
Darklands Stalker4StandardNative to the Darklands
Fleet-Footed3Standard+2 racial bonus to Dexterity
Gliding Wings3StandardNone
Jumper2Standard+2 racial bonus to Dexterity
Mountaineer1StandardNone
Sprinter1StandardNormal speed quality
Swift as Shadows3Standard+2 racial bonus to Dexterity
Swim2StandardNone
Terrain Stride1StandardNormal speed quality
Vestigial Wings2StandardNone
Burrow3AdvancedNormal speed quality
Fast1AdvancedNormal speed quality
Flight4AdvancedNone
Powerful Swimmer1AdvancedSwim racial trait
Expert Climber4MonstrousClimb racial trait

TraitRPTierPrerequisites
Bite1StandardSmall or larger size
Breath Weapon1StandardAberration, construct, dragon, humanoid (reptilian), or monstrous humanoid type
Celestial Crusader7StandardOutsider (native) w/ Elysium, Heaven, or Nirvana ties
Elemental Assault1StandardDragon type or outsider (native) w/ elemental plane ties
Ferocity4StandardNone
Gatecrasher2StandardNone
Hatred1StandardNone
Kneecapper1StandardSmall size quality
Magehunter4StandardNone
Orc Ferocity2StandardOrc subtype
Poison Use1StandardNone
Relentless1StandardNone
Sky Sentinel3StandardNone
Slapping Tail3StandardNone
Stench Aura4StandardMonstrous humanoid type, reptilian subtype, or undead type
Sticky Tongue2StandardMedium or larger size
Swarming1–2StandardMedium or smaller size
Terrifying Croak2StandardNone
Toxic1StandardAberration, dragon, plant, or undead type, or specific subtype
Weapon Familiarity1StandardNone
Wyrmscourged3StandardNone
Claws2AdvancedNone
Frenzy2AdvancedNone
Frightful Gaze6AdvancedNone
Natural Attack1AdvancedNone
Reach1AdvancedLarge size quality
Swordtrained4AdvancedNone
Tripping Tail3AdvancedSlapping tail racial trait
Elemental Weapons6MonstrousOutsider (native) w/ elemental plane ties
Powerful Charge2MonstrousNatural attack racial trait
Rock Throwing3MonstrousLarge size quality

TraitRPTierPrerequisites
Carrion Sense1StandardNone
Darkvision 60 Feet2StandardNone
Darkvision 120 Feet3StandardNone
Deepsight2StandardAmphibious racial trait
Low-Light Vision1StandardNone
Minesight2StandardNone
Water Sense1StandardOutsider (native) w/ Plane of Water ties or amphibious racial trait
Scent4AdvancedNone
See in Darkness4AdvancedNone
All-Around Vision4MonstrousNone

TraitRPTierPrerequisites
Light Blindness−2StandardDarkvision or see in darkness trait
Light Sensitivity−1StandardDarkvision trait
Negative Energy Affinity−1StandardNone
Resurrection Vulnerability−1StandardHalf-undead subtype or undead type
Vulnerable to Sunlight−2StandardNative to the Darklands or Plane of Shadow
Elemental Vulnerability−2AdvancedOutsider (native) w/ elemental plane ties
Sunlight Powerlessness−2AdvancedHalf-undead subtype or undead type

TraitRPTierPrerequisites
Amphibious2StandardSwim racial trait
Heroic4StandardNone
Hold Breath1StandardNone
Light and Dark1StandardNone
Multitalented2StandardNone
Prehensile Tail2StandardNone
Rodent Empathy1StandardRatfolk subtype
Treespeech2StandardPlant type
Grabbing Appendages6AdvancedNon-humanoid type, Large size
Multi-Armed4MonstrousNone
Quadruped2MonstrousNon-humanoid type, Large size, normal speed