Each spellbook or formula book is a unique reflection of its creator's personality and capabilities — many containing personal notes, naturalist sketches, or political treatises alongside their spells. Some hold preparation rituals that grant a boon (or occasional hindrance) to any spellcaster who uses the book to prepare.

Optional Rule. Spellbooks are standard Pathfinder content, but preparation rituals are an optional variant. The GM decides whether rituals are available and whether characters can copy them into new books. Each book's value is listed both with and without its preparation ritual where applicable.

Using Preparation Rituals

When a spellcaster who prepares spells uses a spellbook with a preparation ritual, as long as she prepares at least three spells (not including cantrips) or formulae from that spellbook, she gains a temporary boon granted by the ritual. The boon lasts until its effect is spent (as specified by the boon) or the spellcaster prepares spells again — at which point it can be reapplied.

A spellcaster can only benefit from one preparation ritual when she prepares spells, regardless of how many ritual-bearing spellbooks she uses.

In spell listings below: S marks a specialty-school spell; OP marks an opposition-school spell. Descriptions, protections, preparation rituals, and spell content can be freely mixed and matched between books. Higher-level books can serve lower-level casters — simply drop inapplicable spell levels or remove lower-level spells as desired. A standard spellbook includes all cantrips except those in the wizard's opposition schools.

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Defensive Primer Lvl 1 Abjurer

This surprisingly ornate and heavy volume is more than three-quarters empty. Tightly written notes on the precepts of arcane defense and the vulnerabilities of supernatural entities fill the first two pages.

Spells

1st—burning hands, detect undead, expeditious retreat, magic missile, protection from evilS, ray of enfeeblement, shieldS

Value: 185 gp Opposition: Conjuration, Enchantment Protection: Average lock (DC 25)
Apprentice Chapbook of Rul Thaven Lvl 2 Diviner

This slim book is carefully but amateurishly bound, with leather stretched tight across thin boards. The writing inside is fussy and crammed together, with words that are occasionally illegible. Eight of its pages contain spells; the final 10 pages are blank. A portrait of a plain woman, unsmiling, has been bound into the inside front cover.

Spells

1st—comprehend languagesS, detect secret doorsS, detect undeadS, identifyS, protection from evil, protection from law, summon monster I, true strikeS

Value: 195 gp Opposition: Illusion, Transmutation
Unnamed Journal Lvl 3 Universalist

This is a simple, unadorned spellbook. Notes on improving the efficiency of each spell crowd the margins, most of them hopelessly misguided.

Spells

2nd—fox's cunning, scorching ray

1st—alarm, feather fall, obscuring mist, mount, shield, shocking grasp, silent image, sleep

Value: 275 gp
Traveler's Tome Lvl 4 Transmuter

This small book, no larger than a pocket notebook, is bound between wooden covers, and is clearly a copy meant to withstand the rigors of adventuring. The arrowhead lodged in the cover can't be removed without magic.

Spells

2nd—glideS, knockS, levitateS, rope trickS

1st—ant haulS, enlarge personS, eraseS, expeditious retreatS, gravity bowS, hold portal, jumpS, magic weaponS, shield

Value: 365 gp Opposition: Conjuration, Enchantment Protection: Simple lock (DC 20)
Book of Harms Lvl 5 Evoker Ritual

The leather wrapping of this book is of an indeterminate type and gives off a faint and unpleasant scent, as of charred meat. The writing inside is in a jagged hand, and many notes on the ash-smudged pages indicate its previous owner sought ever more damaging magic. A glittering rune in the cover's center is shaped vaguely like a lightning bolt.

Spells

3rd—fireballS, lightning boltS

2nd—acid arrow, darknessS, ghoul touch, gust of windS

1st—burning handsS, color spray, corrosive touchS, hydraulic pushS, hypnotism, magic missileS, ray of enfeeblement, shocking graspS

Value: 535 gp (900 gp with ritual) Opposition: Divination, Transmutation Protection: Average lock (DC 25)
Preparation Ritual: Harmful Surge

You can maximize a spell, but doing so damages you. Spend this boon effect as a free action when you cast a wizard evocation spell. You may treat that spell as if cast with the Maximize Spell metamagic feat, but you take 1d4 points of damage × the level of the spell. The damage cannot be reduced in any way.

Lab Journal of Constance Inflix Lvl 5 Alchemist Ritual

The steel cover of this slim journal has taken its fair share of abuse; acid scars and minor slag spots show where the journal was subjected to intense working conditions. Equations, balances, and chemical notations mark the margins — with some formulae, it is difficult to tell where the notes end and the formula begins.

Formulae

2nd—blur, delay poison, fire breath, transmute potion to poison, vomit swarm

1st—bomber's eye, comprehend languages, cure light wounds, jump, keen senses, negate aroma, resist energy, touch of the sea

Value: 395 gp (770 gp with ritual)
Preparation Ritual: Alchemical Protection

The alchemical knowledge granted by this book protects you from poisons and alchemical items. Spend this boon's effect as an immediate action when you make a saving throw against poison or an alchemical item but before rolling. You gain a +4 bonus on that saving throw.

Book of the Grave Lvl 6 Necromancer Ritual

This tome reeks of decomposing flesh or some even fouler stench. Grave mold clings to the worm-eaten cover, and dirt stains the pages. Some pages have been torn out.

Spells

3rd—blood biography, ray of exhaustionS, vampiric touchS, vitriol

2nd—command undeadS, create treasure map, ghoul touchS, spectral handS, stone call, web

1st—burning hands, chill touchS, disguise self, mage armor, protection from good, ray of enfeeblementS, sculpt corpseS, shield, true strike, ventriloquism

Value: 815 gp (1,265 gp with ritual) Opposition: Enchantment, Transmutation Protection: The edges of the first three pages are coated with nitharit poison (contact; Fort DC 13; 1/min for 6 min; 1d3 Con damage; cure 1 save).
Preparation Ritual: Breath of the Grave

As a swift action, spend this boon's effect to breathe a 15-foot cone of rotting stench. Creatures within the cone must succeed at a Fortitude save (DC 10 + your highest caster level in a class that prepares spells) or be sickened for 1 round. After this boon is spent, you take a –4 penalty on Diplomacy and Stealth checks until you prepare spells again.

Grimoire of Glittering Eyes Lvl 7 Illusionist Ritual

The title is embossed into the scaly cover. Inside, the pages sparkle and gleam in even the faintest light, and the handwriting looks preternaturally clean.

Spells

4th—phantasmal killerS, wandering star motesS

3rd—illusory scriptS, invisibility sphereS, madnessS, major imageS

2nd—magic mouthS, misdirectionS, phantom trapS, scareOP

1st—alarm, animate rope, color sprayS, comprehend languages, disguise selfS, hypnotism, magic auraS, magic weapon, shield, sleep

Value: 1,055 gp (1,755 gp with ritual) Opposition: Evocation, Necromancy Protection: Illusory script (Will DC 16; on failure, suggestion to close the book and leave).
Preparation Ritual: Glittering Eyes

When casting an illusion spell, you gain expanded sight. Spend this boon's effect as a free action when you cast an illusion spell. You gain darkvision 60 feet and a +4 bonus on saving throws to disbelieve illusions, both lasting 1 minute.

Tome of the Transmuter Lvl 8 Transmuter Ritual

This simple book is bound in white leather with a silver clasp. Careful notes on economic theory in a crisp and precise hand occupy the last few written pages, after which there is a page stained with a dark reddish-brown smear. The rest of the pages are blank.

Spells

4th—beast shape IIS, calcific touchS, confusion, dimension door, stone shapeS

3rd—arcane sight, dispel magic, explosive runes, lightning bolt, greater magic weaponS, slowS

2nd—alter selfS, flaming sphere, knockS, pyrotechnicsS, resist energy, see invisibility, whispering windS

1st—animate ropeS, charm person, color sprayOP, eraseS, floating disk, hush, mage armor, magic missile, protection from chaos, unseen servant

Value: 1,835 gp (2,635 gp with ritual) Opposition: Illusion, Necromancy Protection: Good lock (DC 30), explosive runes (Reflex DC 16)
Preparation Ritual: Defensive Transmutation

When taking another shape, you can increase your defenses. Spend this boon's effect as a free action when you cast a transmutation spell with a range of personal. While affected by that spell, you gain a +2 natural armor bonus for its duration.

Journeyman Book of Rul Thaven Lvl 9 Diviner Ritual

This medium-sized book has a creased spine and supple gray leather covers. The leather has rubbed away in certain spots, tiny pinhole burns pock the surface, and a brass lock holds the book shut. A woman's portrait has been bound into the front cover; text covers almost all of the image except her face, with the words "Diabolist sacrifice?" beneath her chin.

Spells

5th—contact other planeS, major creation, telepathic bondS

4th—detect scryingS, locate creatureS, remove curse, scryingS

3rd—arcane sightS, clairaudience/clairvoyanceS, secret pageOP, tonguesS

2nd—detect thoughtsS, flaming sphere, locate objectS, resist energy, see invisibilityS, summon monster II

1st—cause fear, comprehend languagesS, detect secret doorsS, detect undeadS, disguise selfOP, identifyS, protection from evil, protection from law, true strikeS

Value: 2,195 gp (3,320 gp with ritual) Opposition: Illusion, Transmutation Protection: Average lock (DC 25); 5th-level spells hidden with secret page (keyword: "reveal").
Preparation Ritual: Eyes of Rul Thaven

You use a trick perfected by Rul Thaven to ferret out invisible creatures. Spend this boon's effect as a swift action. You gain the effects of see invisibility for 1 round.

Journal of the Beast Within Lvl 10 Alchemist Ritual

This ragged collection of scorched and stained notes is tied with cheap twine between wooden covers. A few formulae appear to have been deliberately obliterated, scratched through so thoroughly that the paper is torn in places.

Formulae

4th—dragon's breath

3rd—beast shape I, rage, tongues, water breathing

2nd—barkskin, bull's strength, cure moderate wounds, elemental touch, resist energy

1st—bomber's eye, comprehend languages, crafter's fortune, cure light wounds, disguise self, enlarge person, identify, shield

Value: 915 gp (2,165 gp with ritual)
Preparation Ritual: Beastly Concoction

Spend this boon when you imbibe your mutagen. The mutagen grants you a +6 alchemical bonus to your selected ability score instead of the normal +4; you take a –2 penalty to all mental ability scores (Intelligence, Wisdom, and Charisma) while the mutagen is in effect.

Manuscript of Jack Were-Son Lvl 10 Universalist

Blood, dirt, wine, and more stain this white leather book. The owner's name, Jack Were-son, is stamped into the cover in peeling gold. Several of the pages contain careful diagrams and illustrations done by a competent but uninspiring artist.

Spells

5th—break enchantment, mage's private sanctum, polymorph, treasure stitching

4th—charm monster, dimension door, greater invisibility, moonstruck, true form

3rd—cloak of winds, explosive runes, haste, lightning bolt, nondetection, twilight knife

2nd—acid arrow, burning gaze, dust of twilight, fog cloud, metabolize, protection from arrows, spider climb

1st—alter winds, ant haul, burning hands, cause fear, hold portal, identify, magic missile, sleep, stone fist, vanish

Value: 2,835 gp Protection: Average lock with arcane lock (DC 35) and explosive runes (Reflex DC 16)
Arctic Call Lvl 11 Evoker Ritual

Fine vellum sheets fill these two well-worn books. Beautiful illustrations depict the effects of each spell, many with a distinctly arctic theme. The protective leather case smells and feels greasy, as if the hide has been crudely waterproofed with animal fat.

Spells

6th—contingencyS, freezing sphereS, repulsion

5th—cone of coldS, mage's private sanctum, permanency, teleport, wall of forceS

4th—ice stormS, shoutS, stoneskin, symbol of revelation, wall of iceS

3rd—arcane sight, dispel magic, elemental auraS, fire trap, heroism, lightning boltS, phantom steed, seek thoughts

2nd—bull's strength, false lifeOP, glitterdust, hideous laughter, make whole, resist energy, rope trick

1st—detect secret doors, endure elements, enlarge person, feather fall, mage armor, magic missileS, obscuring mist, shield, shocking graspS

Value: 4,335 gp (5,985 gp with ritual) Opposition: Illusion, Necromancy Protection: Fire trap modified to inflict cold damage (Reflex DC 17)
Preparation Ritual: Rime Bite

You infuse your spell with a biting cold few can withstand. Spend this boon as a free action when you cast a spell with the cold descriptor. Any damage from that spell ignores all resistance to cold, but does not ignore immunity to cold.

Insights of Far-Seeing Taernis Lvl 12 Conjurer Ritual

These two books are part of a set held together with a leather strap. The covers are of a shimmering and unearthly blue leather, and the spines are built of silver and iron. The books are chilly to the touch, and staring at them induces minor vertigo.

Spells

6th—getawayS, planar bindingS, summon monster VIS, wall of ironS

5th—life bubbleS, contact other planeOP, overland flightS, teleportS

4th—acid pitS, black tentaclesS, dimensional anchor, lesser geas, phantasmal killer, solid fogS

3rd—gaseous form, greater magic weapon, magic circle against evil, sepia snake sigilS, spiked pitS, stinking cloud, tiny hut

2nd—arrow eruptionS, daze monster, dust of twilightS, fantastic reach, glitterdustS, metabolizeS, shatter, stone callS

1st—comprehend languagesOP, disguise self, jump, mage armorS, magic aura, mountS, sleep, stumble gapS, unseen servantS

Value: 4,555 gp (6,355 gp with ritual) Opposition: Divination, Necromancy Protection: Sepia snake sigil (Reflex DC 16)
Preparation Ritual: Sturdy Summoning

Spend this boon's effect as a free action when you cast a conjuration (summoning) wizard spell. The summoned creature gains temporary hit points equal to your caster level, and as long as it has at least 1 of these hit points it gains a +2 circumstance bonus on saving throws.

Quest Eternal Lvl 13 Diviner Ritual

Stuffed between the pages of these two well-worn volumes are all manner of riddles, tidbits of lore, and fragments of maps. One cover is missing a corner, as if hacked off with a blade, and the text inside is tiny and cramped, as if the author were afraid of running out of room.

Spells

7th—greater arcane sightS, greater scryingS, prismatic spray

6th—chain lightning, contingency, eyebite, legend loreS, true seeingS

5th—dominate person, fire snake, prying eyesS, teleportOP, telepathic bondS

4th—arcane eyeS, confusion, detect scryingS, fear, ice storm, wall of fire

3rd—clairaudience/clairvoyanceS, dispel magic, displacement, greater magic weaponOP, hydraulic torrent, lightning bolt, seek thoughts, tonguesS

2nd—arcane lock, false life, fox's cunningOP, locate objectS, resist energy, scorching ray, see invisibilityS, touch of idiocy

1st—alarm, charm person, comprehend languagesS, color spray, detect secret doorsS, expeditious excavationOP, floating disk, protection from evil, shield, true strikeS, ventriloquism

Value: 6,475 gp (8,395 gp with ritual) Opposition: Conjuration, Transmutation
Preparation Ritual: Travel Sage

Unlike other boons, you do not spend this one. Until you prepare spells again, you are considered trained in Knowledge (geography). If you are already trained, you gain a +2 circumstance bonus on those checks instead.

Grandfather's Legacy Lvl 14 Necromancer

This pair of lexicons is covered in excellently preserved human skin, with an intricate lace of fingerbones forming the locks on the cover. A family seal has been embossed on the lower center of the cover, but flecks of gold leaf have begun to peel away, revealing that the embossed pattern follows a faded tattoo on the skin itself.

Spells

7th—control undeadS, finger of deathS, symbol of weaknessS, temporary resurrectionS

6th—acid fog, chain lightningS, circle of deathS, create undeadS, unwilling shieldS

5th—dismissal, hold monster, magic jarS, possess objectS, wall of force, waves of fatigueS

4th—animate deadS, bestow curseS, contagionS, enervationS, shadow projectionS, shout, wall of ice

3rd—gentle reposeS, halt undeadS, lightning bolt, magic circle against good, nondetection, ray of exhaustionS, stinking cloud, vampiric touchS

2nd—arcane lock, blindnessS, darkness, false lifeS, obscure object, resist energy, scareS, summon swarm

1st—cause fearS, chill touchS, floating disk, restore corpseS, hypnotism, obscuring fog, ray of enfeeblementS, sculpt corpseS, shield, sleep

Value: 7,635 gp Opposition: Enchantment, Illusion Protection: Three superior locks each with arcane lock (DC 50) and a symbol of weakness (Fort DC 20) on the second page of each book.
Chymist's Guidebook Lvl 15 Alchemist

The pages of this formula book are carefully varnished. Sprinkled among the formulae are details and diagrams of alchemical devices, many of which seem to defy the normal conventions of alchemy and physics. The last page contains incomplete notes on the preparation of experimental mutagens.

Formulae

5th—delayed consumption, magic jar, spell resistance

4th—detonate, freedom of movement, greater invisibility, restoration, stoneskin

3rd—amplify elixir, arcane sight, haste, heroism, protection from energy, thorn body

2nd—alter self, bear's endurance, false life, fire breath, see invisibility, transmute potion to poison

1st—ant haul, comprehend languages, cure light wounds, detect secret doors, enlarge person, jump, keen senses, negate aroma, shield, true strike

Value: 2,545 gp Protection: Good lock (DC 30)
Guardian Grimoire Lvl 15 Abjurer Ritual

These three well-made books are covered with runes of warding against outsiders and undead. The pages inside show water damage along the edges.

Spells

8th—binding, maze, protection from spellsS

7th—banishmentS, delayed blast fireball, expendS, form of the dragon II, grasping hand

6th—analyze dweomer, antimagic fieldS, chain lightning, greater dispel magicS, true seeing

5th—break enchantmentS, cone of cold, dismissalS, polymorph, summon monster V, wall of force

4th—confusion, dimension door, dimensional anchorS, fire trapS, mass enlarge person, secure shelter, true formS

3rd—cloak of windsS, daylight, enter image, explosive runesS, haste, lightning bolt, magic circle against evilS, water breathing

2nd—detect thoughts, glitterdust, knock, protection from arrowsS, cushioning bands, resist energyS, scorching ray, whispering wind

1st—animate rope, detect secret doors, detect undead, endure elementsS, feather fall, obscuring mist, protection from chaosS, shadow bladeS, shieldS, shocking grasp, touch of gracelessness

Value: 10,055 gp (13,055 gp with ritual) Opposition: Illusion, Necromancy Protection: Explosive runes (Reflex DC 16) and fire trap (Reflex DC 17)
Preparation Ritual: Guardian Trick

Spend this boon's effect as an immediate action when an undead or outsider hits you with an attack. The attacking creature must reroll the attack, taking the second result even if it is lower.

Mysteries of Shadow Lvl 16 Illusionist Ritual

Each volume of this three-book set is written in gold ink on jet-black paper. Illusory script hides descriptions of the geography and denizens of the Shadow Plane.

Spells

8th—greater shadow evocationS, mind blank, scintillating patternS, temporal stasis

7th—finger of death, greater shadow conjurationS, project imageS, simulacrumS, spell turning

6th—eyebite, guards and wards, limited wish, permanent imageS, programmed imageS, shadow walkS, symbol of persuasion

5th—cloudkill, mirage arcanaS, mind fog, nightmareS, seemingS, shadow evocationS, telekinesis

4th—black tentacles, dimension door, greater invisibilityS, lesser globe of invulnerability, phantasmal killerS, remove curse, scryingOP, shadow conjurationS

3rd—dispel magic, heroism, illusory scriptS, magic circle against good, major imageS, phantom steed, shrink item, slow

2nd—arcane lock, darknessOP, false life, glitterdust, magic mouthS, mirror imageS, obscure object, phantom trapS, whispering wind

1st—color sprayS, disguise selfS, endure elements, feather fall, grease, magic auraS, minor imageS, obscuring mist, ray of enfeeblement, silent imageS, ventriloquismS

Value: 11,865 gp (15,065 gp with ritual) Opposition: Divination, Evocation Protection: Illusory script (Will DC 16; suggestion to forget the descriptions); phantom trap (opening any book appears to trigger a trap).
Preparation Ritual: Shadow Knowledge

Unlike other boons, you do not spend this one. Until you prepare spells again, you are considered trained in all Knowledge skills when the check pertains to the geography and denizens of the Shadow Plane. If already trained, you gain a +2 circumstance bonus on such checks instead.

Master Books of Rul Thaven Lvl 17 Diviner Ritual

This trio of books is bound in leather as black as a starless night, clasped together with gleaming silver. The pages are filled with notes and errata. The handwriting becomes more hurried toward the end of the trilogy, and the final page says, "I have found her!"

Spells

9th—foresightS, freedom

8th—demand, discern locationS, greater prying eyesS, trap the soul

7th—instant summons, greater arcane sightS, greater scryingS, plane shift, visionS

6th—analyze dweomerS, greater dispel magic, guards and wards, legend loreS, repulsion, true seeingS

5th—contact other planeS, major creation, secret chest, sending, telepathic bondS, planar adaptationOP

4th—bestow curse, dimensional anchor, lesser geas, lesser globe of invulnerability, locate creatureS, remove curse, secure shelter, share sensesS

3rd—arcane sightS, blood biographyS, clairaudience/clairvoyanceS, explosive runes, secret pageOP, seek sensesS, tonguesS

2nd—continual flame, detect thoughtsS, flaming sphere, hold person, locate objectS, resist energy, see invisibilityS, summon monster II

1st—cause fear, comprehend languagesS, detect secret doorsS, detect undeadS, disguise selfOP, identifyS, protection from evil, protection from law, true strikeS

Value: 12,725 gp (16,550 gp with ritual) Opposition: Illusion, Transmutation Protection: Superior lock (DC 40) on each book; secret page hides 9th- and 7th-level spells; first book warded with explosive runes (Reflex DC 17).
Preparation Ritual: Improved Eyes of Rul Thaven

Activate this boon as a swift action to gain the effects of see invisibility for up to 10 rounds (need not be consecutive; spend a swift action each time). The boon is spent when all 10 rounds are used or you next prepare spells.

Manual of Binding Lvl 18 Conjurer Ritual

The three volumes of this set are bound in black sharkskin, the spells inscribed in purple ink on fine paper. Spells conceal extensive notes on constructing a lich's phylactery.

Spells

9th—gateS, soul bind, summon monster IXS, time stop, wish

8th—create greater undead, horrid wilting, greater planar bindingS, mazeS, screen

7th—banishmentOP, finger of death, grasping hand, greater teleportS, reverse gravity, summon monster VIIS

6th—contagious flames, disintegrate, greater dispel magicOP, legend lore, planar bindingS, wall of ironS

5th—cloudkillS, cone of cold, contact other plane, hungry pitS, magic jar, overland flight, permanency, secret chestS, symbol of pain

4th—ball lightning, black tentaclesS, detect scrying, dimension doorS, enervation, greater invisibility, resilient sphere, remove curseOP

3rd—blink, daylight, enter image, fireball, gentle repose, secret page, sepia snake sigilS, stinking cloudS

2nd—darkvision, false life, glitterdustS, make whole, mirror image, resist energyOP, see invisibility, summon swarmS, webS

1st—burning hands, detect undead, disguise self, greaseS, mage armorS, magic aura, magic missile, ray of enfeeblement, unseen servantS

Value: 17,165 gp (21,215 gp with ritual) Opposition: Abjuration, Enchantment Protection: Magic aura (spellbook appears nonmagical); secret page hides lich phylactery notes; sepia snake sigil (Reflex DC 17).
Preparation Ritual: Revivifying Contingency

You do not spend this boon with an action. The first time you are reduced to 0 or fewer hit points, you immediately regain 2d6 hit points. If this brings you to 0 or higher, you do not fall unconscious.

Library of the Dancer of Skins Lvl 19 Universalist Ritual

This quartet of books is held together by a shining silver strand wound around the four tomes and tied in an intricate knot. Inside, the writing is expansive and sloppy, filled with marginalia; the author's notes indicate clear excitement about her discoveries — the thinker is obviously brilliant, but apparently undisciplined.

Spells

9th—weird, shapechange, wish, world wave

8th—giant form II, polar ray, scintillating pattern, seamantle, trap the soul

7th—control weather, elemental body IV, phantasmal revenge, power word blind, rampart, spell turning

6th—beast shape IV, cloak of dreams, control water, fluid form, getaway, lightning field, plant shape II

5th—comet, fabricate, fire snake, geyser, hold monster, overland flight, planar adaptation, telekinesis

4th—dragon's breath, dimension door, firefall, greater invisibility, moonstruck, resilient sphere, true form, wandering star motes

3rd—blink, cloak of winds, elemental aura, fly, lightwall, shifting sands, twilight knife, versatile weapon

2nd—arrow eruption, dust of twilight, elemental speech, alter self, fire breath, accelerate poison, share language, slipstream

1st—alter winds, ant haul, endure elements, feather fall, flare burst, identify, stone fist, touch of the sea, true strike, vanish

Value: 16,435 gp (20,710 gp with ritual)
Preparation Ritual: Defensive Boon

As an immediate action when targeted with a touch spell or spell-like ability, spend this boon's effect to gain a +4 deflection bonus to AC against the triggering attack.

The Formulae of Master Gebr Lvl 20 Alchemist Ritual

These four cloth-bound books are neatly printed — as with a printing press — with a title page, a table of contents, and a useful cross-referenced index. They have been treated well and are clearly reference works rather than laboratory notes; the writer was obviously a most disciplined and focused inventor.

Formulae

6th—elemental body III, form of the dragon I, heal, shadow walk, transformation, twin form

5th—delayed consumption, dream, elude time, nightmare, overland flight, resurgent transformation, spell resistance

4th—detonate, dragon's breath, fire shield, fluid form, greater invisibility, neutralize poison, stoneskin, universal formula

3rd—absorbing touch, amplify elixir, bloodhound, displacement, draconic reservoir, haste, heroism, seek thoughts, thorn body

2nd—alchemical allocation, barkskin, bull's strength, cat's grace, elemental touch, fire breath, perceive cues, see invisibility, transmute potion to poison, vomit swarm

1st—bomber's eye, comprehend languages, crafter's fortune, disguise self, endure elements, keen senses, negate aroma, shield, stone fist, touch of the sea

Value: 6,615 gp (11,115 gp with ritual) Protection: Cover treated with tears of death poison (contact; Fort DC 22; onset 1 min; 1/min for 6 min; 1d6 Con damage and paralyzed 1 min).
Preparation Ritual: Spontaneous Bomb

Once per day as a swift action, apply a discovery you qualify for (but do not already know) to a bomb. This does not allow stacking of non-stacking discoveries.

Mastery of Word and Thought Lvl 20 Enchanter Ritual

This massive tome is the size of four normal spellbooks, bound in leather as hard as plate armor and stitched together with strands of thin, pliable metal rather than thread. Toward the end is a list of names, each crossed out.

Spells

9th—dominate monsterS, foresight, mage's disjunction, mass hold monsterS, mass suffocation, power word killS, time stop

8th—bindingS, clone, irresistible danceS, mind blank, polymorph any object, power word stunS, sunburst

7th—deflection, greater arcane sight, instant summonsOP, limited wish, mass hold personS, plane shiftOP, power word blindS, resonating word, symbol of stunningS

6th—cloak of dreamsS, contingency, enemy hammer, greater dispel magic, geas/questS, legend lore, mage's lucubration, true seeing

5th—dismissal, dominate personS, fabricate, forced hand, icy prison, feeblemindS, mage's private sanctum, permanency, prying eyes, teleportOP

4th—bestow curse, crushing despairS, dimensional anchor, fear, moonstruckS, resilient sphere, stone shape, stoneskin

3rd—fireball, fly, greater magic weapon, heroismS, loathsome veil, nondetection, protection from energy, symbol of peaceS, suggestionS

2nd—arcane lock, continual flame, false life, hideous laughterS, magic mouthOP, mirror imageOP, resist energy, rope trick, see invisibility, touch of idiocyS

1st—alarm, charm personS, feather fall, forced quiet, hydraulic push, identify, magic missile, memory lapseS, ray of enfeeblement, shield, unseen servantOP

Value: 22,675 gp (27,265 gp with ritual) Opposition: Conjuration, Illusion Protection: Symbol of death on the first page (Fort DC 22)
Preparation Ritual: Curse of Names

When you finish preparing spells, write a creature's proper name in the book's list. As a swift action within 30 feet of that creature, call out its name to bestow a curse: the target takes a –2 penalty on all attack rolls and a –4 penalty on attack rolls against you for 1 minute. The name is then crossed out and cannot be targeted by curse of names from you again. Penalties from two instances do not stack.

No spellbooks match the current filters.