Library / Character Variants

Archetypes Compendium

Browse alternate class packages by parent class, source, and summary. This is the quick compendium surface before dropping into full archetype rules text.

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Showing 101–120 of 216 archetypes.
Fighter

The thunderstriker adopts an unusual fighting style, gripping a heavy weapon with both hands and switching to a defensive posture with weapon and buckler, lashing out with the shield with surprising speed and power.

ultimate_combat fighter
Fighter

Many fighters believe the tower shield is a tool suitable only for troops on the battlefield, claiming it is too large and bulky to use in skirmishes or within dungeon corridors.

ultimate_combat fighter
Fighter

Some fighters focus their efforts on finding the biggest, heaviest, most imposing weapon they can find and training to manage and harness the weight of their massive weapons for maximum impact.

advanced_players_guide fighter
Fighter

Trained under great masters who preached the simple truth that two are better than one when it comes to weapons, the two-weapon warrior is a terror when his hands are full.

advanced_players_guide fighter
Fighter

Not all fighters need weapons to make their mark on the world.

ultimate_combat fighter
Fighter

The unbreakable is a warrior of indomitable will, unstoppable and implacable once he has set his mind upon a course of action.

ultimate_combat fighter
Fighter

Devoted to the perfection of a single weapon, the weapon master's meditations upon his favored weapon border on the obsessive, but none can deny his consummate skill.

advanced_players_guide fighter
Gunslinger

Gunslingers usually don't use heavy armor, but there are a few who use and modify their armor to protect themselves from both traditional weapons and gunfire.

ultimate_combat gunslinger
Gunslinger

Pistols and other one-handed firearms are often easy to conceal and faster to load than other firearms, and do sufficient damage for most situations.

ultimate_combat gunslinger
Gunslinger

Gunslingers use a potent mixture of common sense and manual dexterity in order to control the fickle power of their weapons.

ultimate_combat gunslinger
Gunslinger

While most gunslingers have favorite firearms, there are those rare ones who choose to specialize in one-handed firearms exclusively.

ultimate_combat gunslinger
Inquisitor

Some inquisitors, as they learn more about the threat of possession and the machinations of the planes, task themselves to expel possessing spirits and conniving outsiders from the world whenever possible.

ultimate_magic inquisitor
Inquisitor

While all inquisitors hunt the enemies of the faith, sometimes, either through political maneuvering by her enemies or an unyielding tenacity that breaks her faith's basic tenets, an inquisitor can find herself a heretic.

ultimate_magic inquisitor
Inquisitor

Some magic items are heretical by nature, enabling the unfaithful to spread wickedness.

ultimate_combat inquisitor
Inquisitor

This inquisitor uses guile and deception to blend in among the enemies of the faith rather than confronting them head-on.

ultimate_magic inquisitor
Inquisitor

Some inquisitors wander the land to spread the true word of their faith.

ultimate_magic inquisitor
Inquisitor

There is a sect of inquisitors in some religions that believes it is not enough to hunt the enemies of the church—one must also devour those enemies' sins.

ultimate_magic inquisitor
Inquisitor

The world is full of dangerous magic, and many recoil in the face of such power.

ultimate_combat inquisitor
Inquisitor

When pursuing justice for their faith, inquisitors sometimes hunt sorcerers, witches, wizards, and other practitioners of arcane magic—but especially witches, since their devotion to a patron is often seen as suspect by many religions.

ultimate_combat inquisitor
Magus

A select group of magi are called to carry a black blade—a sentient weapon of often unknown and possibly unknowable purpose.

ultimate_magic magus