Acid Pit
This spell functions as create pit, except that it places a 5-foot-deep pool of acid at the bottom of the pit. The pit has a maximum depth of 100 feet. Creatures who fall into the pit take falling damage as normal (the acid counts as a yielding surface), plus 2d6 points of acid damage per round spent in contact with the acid. In addition, exposed items carried by a creature in the pit may be harmed. Refer to Table 9–2: Items Affected by Magical Attacks (Core Rulebook 216). Items are affected one at a time in the order listed on the table, and must make Fortitude saves after 3 consecutive rounds in the acid or gain the broken condition. Objects with the broken condition (regardless of how they became broken) must make a Fortitude saving throw each round spent within the acid or be destroyed. The walls of the pit are quite slippery and have a Climb DC of 30.
- System
- PF1E
- School
- Conjuration
- Subschool
- —
- Element
- —
- Casting Time
- 1 standard action
- Range
- medium (100 ft. + 10 ft./level)
- Target
- —
- Area
- —
- Duration
- 1 round + 1 round/level
- Saving Throw
- Reflex negates; see text
- Spell Resistance
- No
- Components
- V, S, M, F
- Material Cost
- 10 gp
Loading references...