Library / Magic

Acid Pit

Creates a pit with a layer of acid on the bottom.

This spell functions as create pit, except that it places a 5-foot-deep pool of acid at the bottom of the pit. The pit has a maximum depth of 100 feet. Creatures who fall into the pit take falling damage as normal (the acid counts as a yielding surface), plus 2d6 points of acid damage per round spent in contact with the acid. In addition, exposed items carried by a creature in the pit may be harmed. Refer to Table 9–2: Items Affected by Magical Attacks (Core Rulebook 216). Items are affected one at a time in the order listed on the table, and must make Fortitude saves after 3 consecutive rounds in the acid or gain the broken condition. Objects with the broken condition (regardless of how they became broken) must make a Fortitude saving throw each round spent within the acid or be destroyed. The walls of the pit are quite slippery and have a Climb DC of 30.

Source: Advanced Player's Guide
10-ft.-by-10-ft. hole, 10 ft. deep/2 levels
10-ft.-by-10-ft. hole, 10 ft. deep/2 levels
Casting
System
PF1E
School
Conjuration
Subschool
Element
Casting Time
1 standard action
Range
medium (100 ft. + 10 ft./level)
Target
Area
Duration
1 round + 1 round/level
Saving Throw
Reflex negates; see text
Spell Resistance
No
Components
V, S, M, F
Material Cost
10 gp
Class Levels
Components
V
S
M
drop of acid
F
Fine shovel worth 10 gp