Conjuration
Surrounds the target with layers of force.
Class Levels:
Magus 2
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 2
Alchemist 2
Bloodrager 2
Investigator 2
Transmutation
The targets are able to breathe water, freely.
Class Levels:
Druid 2
Witch 2
Cleric 2
Hunter 2
Oracle 2
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 2
Transmutation
You grant your lungs inhuman strength and capacity, allowing you to harmlessly and completely inhale one gas, fog, smoke, mist, or similar cloud-like effect.
Class Levels:
Druid 4
Hunter 4
Wizard 4
Arcanist 4
Sorcerer 4
Alchemist 4
Bloodrager 4
Investigator 4
Transmutation
Caster absorbs an item for 1 day/level.
Class Levels:
Alchemist 3
Investigator 3
Necromancy
You become immune to diseases and toxins, absorb one, and then spread it to others.
Class Levels:
Druid 4
Witch 4
Hunter 4
Wizard 5
Arcanist 5
Sorcerer 5
Alchemist 3
Investigator 3
Conjuration
Replaces nonmagical ammunition every round.
Class Levels:
Bard 1
Skald 1
Cleric 1
Hunter 1
Oracle 1
Ranger 1
Wizard 1
Arcanist 1
Sorcerer 1
Warpriest 1
Transmutation
Hastens targeted poison's onset.
Class Levels:
Druid 2
Hunter 2
Ranger 2
Wizard 2
Arcanist 2
Sorcerer 2
Elementalist Wizard 2
Conjuration
Ranged touch attack; 2d4 damage for 1 round + 1 round/3 levels.
Class Levels:
Magus 2
Wizard 2
Arcanist 2
Sorcerer 2
Bloodrager 2
Elementalist Wizard 2
Conjuration
Fog deals acid damage.
Class Levels:
Magus 6
Wizard 6
Arcanist 6
Sorcerer 6
Elementalist Wizard 6
Conjuration
1d6/level acid damage plus 1 round of acid.
Class Levels:
Magus 5
Wizard 5
Arcanist 5
Sorcerer 5
Conjuration
Creates a pit with a layer of acid on the bottom.
Class Levels:
Wizard 4
Arcanist 4
Sorcerer 4
Summoner 4
Elementalist Wizard 4
Conjuration
Orb deals 1d3 acid damage.
Class Levels:
Magus 0
Wizard 0
Arcanist 0
Sorcerer 0
Summoner 0
Inquisitor 0
Elementalist Wizard 0
Transmutation
Subject gains a bonus on Perception checks.
Class Levels:
Bard 2
Skald 2
Hunter 2
Ranger 2
Alchemist 2
Inquisitor 2
Investigator 2
Abjuration
You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell.
Class Levels:
Bard 1
Magus 1
Skald 1
Wizard 1
Arcanist 1
Sorcerer 1
Alchemist 1
Investigator 1
Transmutation
You gain a bonus on Diplomacy checks and performance combat checks.
Class Levels:
Bard 1
Skald 1
Witch 2
Wizard 2
Arcanist 2
Sorcerer 2
Transmutation
Ignore penalties from old age.
Class Levels:
Druid 6
Witch 6
Hunter 6
Wizard 6
Arcanist 6
Sorcerer 6
Alchemist 4
Investigator 4
Transmutation
Ignore penalties from venerable age.
Class Levels:
Druid 7
Witch 7
Wizard 7
Arcanist 7
Sorcerer 7
Alchemist 5
Investigator 5
Transmutation
Ignore penalties from middle age.
Class Levels:
Druid 4
Witch 4
Hunter 4
Wizard 4
Arcanist 4
Sorcerer 4
Alchemist 3
Investigator 3
Evocation
Pain encourages an outsider to obey you.
Class Levels:
Cleric 3
Oracle 3
Wizard 4
Arcanist 4
Sorcerer 4
Summoner 3
Warpriest 3
Illusion
With a word and a gesture, you instill such apprehension about attacking you in your target that doing so causes it mental distress and pain.
Class Levels:
Witch 3
Cleric 3
Oracle 3
Warpriest 3
Inquisitor 3
Antipaladin 2
Enchantment
+1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).
Class Levels:
Adept 2
Cleric 2
Oracle 2
Shaman 2
Alchemist 2
Warpriest 2
Inquisitor 2
Transmutation
The transmuted creatures can breathe air freely.
Class Levels:
Druid 3
Magus 3
Cleric 3
Hunter 3
Oracle 3
Shaman 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Warpriest 3
Bloodrager 3
Investigator 3
Conjuration
Creates a small pocket of air around your head or an object.
Class Levels:
Druid 1
Witch 1
Cleric 1
Hunter 1
Oracle 1
Ranger 1
Wizard 1
Arcanist 1
Sorcerer 1
Warpriest 1
Transmutation
Subject treads on air as if solid (climb or descend at 45-degree angle).
Class Levels:
Druid 4
Cleric 4
Hunter 4
Oracle 4
Alchemist 4
Warpriest 4