Library / Magic

Align Weapon

Weapon becomes good, evil, lawful, or chaotic.

Align weapon makes a weapon chaotic, evil, good, or lawful, as you choose. A weapon that is aligned can bypass the damage reduction of certain creatures. This spell has no effect on a weapon that already has an alignment.

You can't cast this spell on a natural weapon, such as an unarmed strike. When you make a weapon chaotic, evil, good, or lawful, align weapon is a chaotic, evil, good, or lawful spell, respectively.

Source: Core Rulebook
weapon touched or 50 projectiles (all of which must be together at the time of casting)
Casting
System
PF1E
School
Transmutation
Subschool
Element
Casting Time
1 standard action
Range
touch
Target
weapon touched or 50 projectiles (all of which must be together at the time of casting)
Area
Duration
1 min./level
Saving Throw
Will negates (harmless, object)
Spell Resistance
No
Components
V, S, DF
Class Levels
Components
V
S
DF