Library / Magic
Align Weapon
Weapon becomes good, evil, lawful, or chaotic.
Description
Align weapon makes a weapon chaotic, evil, good, or lawful, as you choose. A weapon that is aligned can bypass the damage reduction of certain creatures. This spell has no effect on a weapon that already has an alignment.
You can't cast this spell on a natural weapon, such as an unarmed strike. When you make a weapon chaotic, evil, good, or lawful, align weapon is a chaotic, evil, good, or lawful spell, respectively.
Source: Core Rulebook
Effects
weapon touched or 50 projectiles (all of which must be together at the time of casting)
Casting
- System
- PF1E
- School
- Transmutation
- Subschool
- —
- Element
- —
- Casting Time
- 1 standard action
- Range
- touch
- Target
- weapon touched or 50 projectiles (all of which must be together at the time of casting)
- Area
- —
- Duration
- 1 min./level
- Saving Throw
- Will negates (harmless, object)
- Spell Resistance
- No
- Components
- V, S, DF
Class Levels
Components
V
S
DF
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