Library / Magic

Aura Of Doom

Creatures in your aura become shaken.

You emanate an almost palpable aura of horror. All non-allies within this spell's area, or that later enter the area, must make a Will save to avoid becoming shaken. A successful save suppresses the effect. Creatures that leave the area and come back must save again to avoid being affected by the effect.

Source: Ultimate Magic
20-ft.-radius emanation centered on you
Casting
System
PF1E
School
Necromancy
Subschool
Element
Casting Time
1 standard action
Range
personal
Target
Area
20-ft.-radius emanation centered on you
Duration
10 minute/level
Saving Throw
Will negates
Spell Resistance
Yes
Components
V, S, M, DF
Class Levels
Components
V
S
M
powdered bone
DF
powdered bone