Library / Magic

Black Mark

You mark the target with a black marking on its skin; The mark functions as a mark of justice but with respect to water.

You mark the target with a black marking on its skin; the mark's exact appearance determined by you, but can be no larger than your hand. The black mark functions as a mark of justice, and when the mark is activated, the target becomes shaken anytime it is on or in the water more than a 5 feet from shore. In addition, as long as the black mark is active, the target is affected as if subject to nature's exile , but all creatures with the aquatic or water subtype or with a swim speed are made hostile, even those not of the animal type, though non-aquatic animals are not.

Source: Advanced Race Guide
one creature
Casting
System
PF1E
School
Necromancy
Subschool
Element
Casting Time
1 standard action
Range
touch
Target
one creature
Area
Duration
permanent
Saving Throw
Will negates
Spell Resistance
Yes
Components
V, S, M
Class Levels
Components
V
S
M
a flask of seawater