Library / Magic
Cape Of Wasps
Wasp swarm defends or carries you.
Description
You summon a wasp swarm, which fills your space (up to 5 feet by 5 feet) but does not attack you. The dense cloud of vermin gives you partial concealment against ranged attacks. Any creature that makes a successful melee attack against you takes 2d6 points of swarm damage and poison from the wasp swarm, but is not affected by the swarm's distraction ability. As a free action on your turn, you may have the swarm cling to you tightly, giving you a fly speed of 20 feet (poor maneuverability); when using the swarm to fly, it does not provide concealment or harm creatures that strike you. You can return the swarm to its protective shape as a free action on your turn.
Source: Ultimate Magic
Effects
you
Casting
- System
- PF1E
- School
- Conjuration
- Subschool
- —
- Element
- —
- Casting Time
- 1 standard action
- Range
- personal
- Target
- you
- Area
- —
- Duration
- 1 round/level (D)
- Saving Throw
- —
- Spell Resistance
- No
- Components
- V, S
Class Levels
Components
V
S
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