Library / Magic

Cause Fear

A creature of 5 HD or less flees for 1d4 rounds.

The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round. Creatures with 6 or more HD are immune to this effect. Cause fear counters and dispels remove fear.

Source: Core Rulebook
one living creature with 5 or fewer HD
Casting
System
PF1E
School
Necromancy
Subschool
Element
Casting Time
1 standard action
Range
close (25 ft. + 5 ft./2 levels)
Target
one living creature with 5 or fewer HD
Area
Duration
1d4 rounds or 1 round; see text
Saving Throw
Will partial
Spell Resistance
Yes
Components
V, S
Class Levels
Components
V
S