Library / Magic
Cause Fear
A creature of 5 HD or less flees for 1d4 rounds.
Description
The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round. Creatures with 6 or more HD are immune to this effect. Cause fear counters and dispels remove fear.
Source: Core Rulebook
Effects
one living creature with 5 or fewer HD
Casting
- System
- PF1E
- School
- Necromancy
- Subschool
- —
- Element
- —
- Casting Time
- 1 standard action
- Range
- close (25 ft. + 5 ft./2 levels)
- Target
- one living creature with 5 or fewer HD
- Area
- —
- Duration
- 1d4 rounds or 1 round; see text
- Saving Throw
- Will partial
- Spell Resistance
- Yes
- Components
- V, S
Class Levels
Components
V
S
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