Library / Magic

Cleanse

As heal, but only cures 4d8 damage +1/level (max +25).

Positive energy infuses and cleanses your body. This spell cures 4d8 points of damage + 1 point per caster level (maximum +25) and ends any and all of the following adverse conditions affecting you: ability damage, blinded, confused, dazzled, deafened, diseased, exhausted, fatigued, nauseated, poisoned, and sickened. In addition, cleanse functions as break enchantment upon a single additional effect of your choice that is affecting you and that can be legally affected by this effect.

If used by undead or other creatures healed by negative energy, the spell cleanses with negative energy rather than positive.

Source: Advanced Player's Guide
you
Casting
System
PF1E
School
Evocation
Subschool
Element
Casting Time
1 standard action
Range
personal
Target
you
Area
Duration
instantaneous
Saving Throw
Spell Resistance
No
Components
S, DF
Class Levels
Components
S
DF