Library / Magic

Continual Flame

Makes a permanent, heatless light.

A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered and hidden but not smothered or quenched.

Light spells counter and dispel darkness spells of an equal or lower level.

Source: Core Rulebook
magical, heatless flame
object touched
magical, heatless flame
Casting
System
PF1E
School
Evocation
Subschool
Element
Casting Time
1 standard action
Range
touch
Target
object touched
Area
Duration
permanent
Saving Throw
none
Spell Resistance
No
Components
V, S, M
Material Cost
50 gp
Class Levels
Components
V
S
M
ruby dust worth 50 gp