Library / Magic
Continual Flame
Makes a permanent, heatless light.
Description
A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered and hidden but not smothered or quenched.
Light spells counter and dispel darkness spells of an equal or lower level.
Source: Core Rulebook
Effect
magical, heatless flame
Effects
object touched
magical, heatless flame
Casting
- System
- PF1E
- School
- Evocation
- Subschool
- —
- Element
- —
- Casting Time
- 1 standard action
- Range
- touch
- Target
- object touched
- Area
- —
- Duration
- permanent
- Saving Throw
- none
- Spell Resistance
- No
- Components
- V, S, M
- Material Cost
- 50 gp
Class Levels
Components
V
S
M
ruby dust worth 50 gp
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