Library / Magic

Cure Critical Wounds, Mass

Cures 4d8 damage + 1/level for many creatures.

This spell functions like mass cure light wounds, except that it cures 4d8 points of damage + 1 point per caster level (maximum +40).

Source: Core Rulebook
one creature/level, no two of which can be more than 30 ft. apart
Casting
System
PF1E
School
Conjuration
Subschool
Element
Casting Time
1 standard action
Range
close (25 ft. + 5 ft./2 levels)
Target
one creature/level, no two of which can be more than 30 ft. apart
Area
Duration
instantaneous
Saving Throw
Will half (harmless) or Will half; see text
Spell Resistance
No
Components
V, S
Class Levels
Components
V
S