Library / Magic
Cure Critical Wounds
Cures 4d8 damage + 1/level (max +20).
Description
This spell functions like cure light wounds, except that it cures 4d8 points of damage + 1 point per caster level (maximum +20).
Source: Core Rulebook
Effects
creature touched
Casting
- System
- PF1E
- School
- Conjuration
- Subschool
- —
- Element
- —
- Casting Time
- 1 standard action
- Range
- touch
- Target
- creature touched
- Area
- —
- Duration
- instantaneous
- Saving Throw
- Will half (harmless); see text
- Spell Resistance
- No
- Components
- V, S
Class Levels
Components
V
S
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