Library / Magic

Cure Critical Wounds

Cures 4d8 damage + 1/level (max +20).

This spell functions like cure light wounds, except that it cures 4d8 points of damage + 1 point per caster level (maximum +20).

Source: Core Rulebook
creature touched
Casting
System
PF1E
School
Conjuration
Subschool
Element
Casting Time
1 standard action
Range
touch
Target
creature touched
Area
Duration
instantaneous
Saving Throw
Will half (harmless); see text
Spell Resistance
No
Components
V, S
Class Levels
Components
V
S