Library / Magic

Cure Light Wounds

Cures 1d8 damage + 1/level (max +5).

When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage + 1 point per caster level (maximum +5). Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.

Source: Core Rulebook
creature touched
Casting
System
PF1E
School
Conjuration
Subschool
Element
Casting Time
1 standard action
Range
touch
Target
creature touched
Area
Duration
instantaneous
Saving Throw
Will half (harmless); see text
Spell Resistance
No
Components
V, S
Class Levels
Components
V
S