Library / Magic

Defensive Shock

Electricity damages your attackers.

Electrical energy floods your body, shocking the next creature that touches you. Any creature striking you with its body or a handheld weapon takes 1d6 points of electricity damage per two caster levels (maximum 6d6). If the attacker has spell resistance, it applies against this damage. Each time the spell discharges, the number of damage dice it deals is halved (rounded down); when the spell's damage dice reach 0, the spell ends.

Source: Ultimate Magic
you
Casting
System
PF1E
School
Evocation
Subschool
Element
Casting Time
1 standard action
Range
personal
Target
you
Area
Duration
1 minute/level or until discharged
Saving Throw
Spell Resistance
No
Components
V, S, M
Class Levels
Components
V
S
M
a hollow metal sphere