Library / Magic

Desecrate

Fills area with negative energy; aids undead.

This spell imbues an area with negative energy. The DC to resist negative channeled energy within this area gains a +3 profane bonus. Every undead creature entering a desecrated area gains a +1 profane bonus on all attack rolls, damage rolls, and saving throws. An undead creature created within or summoned into such an area gains +1 hit points per HD.

If the desecrated area contains an altar, shrine, or other permanent fixture dedicated to your deity or aligned higher power, the modifiers given above are doubled (+6 profane bonus to negative channeled energy DCs, +2 profane bonus and +2 hit points per HD for undead created in the area).

Furthermore, anyone who casts animate dead within this area may create as many as double the normal amount of undead (that is, 4 HD per caster level rather than 2 HD per caster level).

If the area contains an altar, shrine, or other permanent fixture of a deity, pantheon, or higher power other than your patron, the desecrate spell instead curses the area, cutting off its connection with the associated deity or power. This secondary function, if used, does not also grant the bonuses and penalties relating to undead, as given above.

Desecrate counters and dispels consecrate.

Source: Core Rulebook
20-ft.-radius emanation
Casting
System
PF1E
School
Evocation
Subschool
Element
Casting Time
1 standard action
Range
close (25 ft. + 5 ft./2 levels)
Target
Area
20-ft.-radius emanation
Duration
2 hours/level
Saving Throw
none
Spell Resistance
Yes
Components
V, S, M, DF
Material Cost
25 gp
Class Levels
Components
V
S
M
a vial of unholy water and 25 gp worth (5 pounds) of silver dust, all of which must be sprinkled around the area
DF