Library / Magic
Detect Poison
Detects poison in a creature or object.
Description
You determine whether a creature, object, or area has been poisoned or is poisonous. You can determine the exact type of poison with a DC 20 Wisdom check. A character with the Craft (alchemy) skill may try a DC 20 Craft (alchemy) check if the Wisdom check fails, or may try the Craft (alchemy) check prior to the Wisdom check. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.
Source: Core Rulebook
Effects
one creature, one object, or a 5-ft. cube
Casting
- System
- PF1E
- School
- Divination
- Subschool
- —
- Element
- —
- Casting Time
- 1 standard action
- Range
- close (25 ft. + 5 ft./2 levels)
- Target
- —
- Area
- —
- Duration
- instantaneous
- Saving Throw
- none
- Spell Resistance
- No
- Components
- V, S
Class Levels
Components
V
S
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