Library / Magic

Detect Poison

Detects poison in a creature or object.

You determine whether a creature, object, or area has been poisoned or is poisonous. You can determine the exact type of poison with a DC 20 Wisdom check. A character with the Craft (alchemy) skill may try a DC 20 Craft (alchemy) check if the Wisdom check fails, or may try the Craft (alchemy) check prior to the Wisdom check. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.

Source: Core Rulebook
one creature, one object, or a 5-ft. cube
Casting
System
PF1E
School
Divination
Subschool
Element
Casting Time
1 standard action
Range
close (25 ft. + 5 ft./2 levels)
Target
Area
Duration
instantaneous
Saving Throw
none
Spell Resistance
No
Components
V, S
Class Levels
Components
V
S