Library / Magic
Etherealness
Travel to Ethereal Plane with companions.
Description
This spell functions like ethereal jaunt, except that you and other willing creatures joined by linked hands (along with their equipment) become ethereal. Besides yourself, you can bring one creature per three caster levels to the Ethereal Plane. Once ethereal, the subjects need not stay together.
When the spell expires, all affected creatures on the Ethereal Plane return to material existence.
Source: Core Rulebook
Effects
you and one other touched creature per three levels
Casting
- System
- PF1E
- School
- Transmutation
- Subschool
- —
- Element
- —
- Casting Time
- —
- Range
- touch; see text
- Target
- —
- Area
- —
- Duration
- 1 min./level (D)
- Saving Throw
- —
- Spell Resistance
- Yes
Class Levels
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