Library / Magic

False Life, Greater

Gain 2d10 temporary hp + 1/level.

This spell functions as false life, except you gain temporary hit points equal to 2d10 + 1 point per caster level (maximum +20). The effects of this spell do not stack with those of false life.

Source: Ultimate Magic
you
Casting
System
PF1E
School
Necromancy
Subschool
Element
Casting Time
1 standard action
Range
personal
Target
you
Area
Duration
1 hour/level or until discharged; see text
Saving Throw
Spell Resistance
No
Components
V, S, M
Class Levels
Components
V
S
M
a drop of blood